What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Matt Rapelje

Game Credits

Design

Close Quarters Conflict (2006)   (Level Designer)
 

Art/Graphics

Gotham City Impostors (2012)   (World Artists)
The Lord of the Rings: War in the North (2011)   (Artists, World)
F.E.A.R. 2: Project Origin (2009)   (Art)
F.E.A.R. 2: Reborn (2009)   (Art)
World War II Combat: Iwo Jima (2006)   (Lead 3D Artist)
World War II Combat: Road to Berlin (2006)   (Lead 3D Artist)
Combat: Task Force 121 (2005)   (Lead 3D Artist)
Future Force Company Commander (2005)   (Lead 3D Artist)
Shadow Ops: Red Mercury (2004)   (Lead 3D Artist)
 


Developer Biography

Matt Rapelje has been working professionally in computer graphics since the age of 16. For the last four years (2003-2007) he has been at Zombie creating games for PC, Xbox, Xbox 360, PS3, and Serious Games for the military, most of the time as the Lead 3D artist.

As Lead 3D Artist he has been responsible for creating environment art, designing levels, special effects, and what ever else that seems to come up. Besides creating art he has had a hand in bringing on new artists, training, setting up production work flow, and managing the 3D artists at Zombie.

When not at work Matt tries to stay involved with local 3d groups and schools.

Last updated: Apr 15, 2007