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David Maxwell

Also Known As

  • Dave Maxwell

Game Credits

Production

The Secret of Monkey Island: Special Edition (2009)   (Testing by)
 

Design

Adventures of Marshal Marshmallow (2010)   (Level Designers)
The Spiderwick Chronicles (2008)   (Design)
Star Wars: TIE Fighter (Collector's CD-ROM) (1995)   (Story Development and Mission Design)
Star Wars: TIE Fighter (1994)   (Mission Builders)
Star Wars: TIE Fighter - Defender of the Empire (1994)   (Missions)
Star Wars: TIE Fighter (Demo Version) (1994)   (Mission Design by)
Star Wars: X-Wing (Collector's CD-ROM) (1994)   (Mission and Story Design)
Star Wars: X-Wing (1993)   (Mission Design)
Star Wars: X-Wing - B-Wing (1993)   (Mission Design by)
Star Wars: X-Wing - Imperial Pursuit (1993)   (Mission Design)
 

Quality Assurance

The Secret of Monkey Island: Special Edition (2009)   (Testing by)
National Lampoon's Chess Maniac 5 Billion and 1 (1993)   (Quality Assurance)
Star Wars: X-Wing (1993)   (Lead Testers)
Star Wars: X-Wing - B-Wing (1993)   (Testers)
Star Wars: X-Wing - Imperial Pursuit (1993)   (Lead Testers)
He 162 Volksjäger Tour of Duty (1992)   (Testers)
Indiana Jones and the Fate of Atlantis (1992)   (Playtesting)
Star Wars: The Empire Strikes Back (1992)   (Imperial Storm Testers)
Secret Weapons of the Luftwaffe (1991)   (CD-ROM Quality Assurance)
The Secret of Monkey Island (1990)   (Atari ST Testing by)
 

Creative Services

Star Wars: TIE Fighter (1994)   (Project Coordination and special assistance at Peregrine Software)
 

Customer/Technical Support

World of Warcraft: Wrath of the Lich King (2008)   (In-Game Support Representatives)
 


Developer Biography

David was born in San Francisco and grew up in San Rafael, California. He received a Computer Science Degree in programming in Washington. His first opportunity to enter the Gaming Industry was for LucasFilm Games as a Game Tester. Since gaming has always been his passion he found his niche. Three years later, he was given responsibility for half the Missions in LucasArts Games X-Wing and then TIE Fighter.

After taking a time off to be a full time single parent, he went back to school in order to update his software skills. He took digital, animation and authorization courses at the College of Marin, mainly 3DMAX. While attending, he was asked to develop and teach a Game Design class. In 2007, he is now an Instructor in Game Design at College of Marin and has also taught for DMA at Stanford University. David worked for Stormfront Studios as a Designer until it folded. He still teaches Game Design at College of Marin.

Last updated: Aug 27, 2013