Bret Mogilefsky

Developer BIO

Bret Mogilefsky graduated from UC Berkeley in 1995 with degrees in Applied Math and Computer Science. At LucasArts, Bret was Lead Programmer and co-designer for the adventure game Grim Fandango, followed by a short stint on Escape from Monkey Island. He created 3D engine GrimE, the successor to SCUMM, using the Free Software scripting language Lua, which was used in both games.

Bret joined Sony Computer Entertainment America's R&D group in 1999 to research non-photorealistic rendering techniques on the PlayStation2. In July of 2000, he moved to SCEA's developer support group, where he uses his background in games, math, Linux, and PlayStation 2 programming to help game developers make the most of Sony's latest hardware.

Also Known As

  • Bret Mogilefski

Websites


Games Credited

 

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