Bret Mogilefsky

Developer BIO

Bret Mogilefsky graduated from UC Berkeley in 1995 with degrees in Applied Math and Computer Science. At LucasArts, Bret was Lead Programmer and co-designer for the adventure game Grim Fandango, followed by a short stint on Escape from Monkey Island. He created 3D engine GrimE, the successor to SCUMM, using the Free Software scripting language Lua, which was used in both games.

Bret joined Sony Computer Entertainment America's R&D group in 1999 to research non-photorealistic rendering techniques on the PlayStation2. In July of 2000, he moved to SCEA's developer support group, where he uses his background in games, math, Linux, and PlayStation 2 programming to help game developers make the most of Sony's latest hardware.

Also Known As

  • Bret Mogilefski

Websites


Games Credited
The Secret of Monkey Island: Special Edition (2009), LucasArts
Unreal Tournament III (2007), Midway Home Entertainment, Inc.
Death Jr. (2005), Konami Digital Entertainment, Inc.
Death Jr. (Limited Edition) (2005), Konami Digital Entertainment, Inc.
SOCOM 3: U.S. Navy SEALs (2005), SCEA
EverQuest Online Adventures (2003), Sony Online Entertainment Inc.
RTX: Red Rock (2003), LucasArts
Dragon's Lair 3D: Return to the Lair (2002), Ubi Soft Entertainment, Inc.
Motor Mayhem (2001), Atari Europe S.A.S.U.
Escape from Monkey Island (2000), LucasArts Entertainment Company LLC
Star Wars: X-Wing Alliance (1999), LucasArts Entertainment Company LLC
Grim Fandango (1998), LucasArts Entertainment Company LLC
The Curse of Monkey Island (1997), LucasArts Entertainment Company LLC
Star Wars: Jedi Knight - Dark Forces II (1997), LucasArts Entertainment Company LLC
Indiana Jones and the Fate of Atlantis (1992), Lucasfilm Games
Monkey Island 2: LeChuck's Revenge (1991), Softgold Computerspiele GmbH
The Secret of Monkey Island (1990), Softgold Computerspiele GmbH
Secret Weapons of the Luftwaffe (1990), LucasArts Entertainment Company LLC
Zak McKracken and the Alien Mindbenders (1988), Lucasfilm Games
 

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