What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Andrew Weldon

Game Credits

Design

Destiny (2014)   (PvP Designers)
Starhawk (2012)   (Game Designers)
Quake 4 (2005)   (Level Design)
 

Support

Race the Sun (2013)   (Kickstarter Backers)
 

Thanks

Among the Sleep (2014)   (Our Lovely Backers)
FTL: Faster Than Light (2012)   (Thank you to all of our extremely generous Kickstarter backers, with a very special thank you to)
Singularity (2010)   (Also Thanks)
Wolfenstein (2009)   (Additional Thanks)
 

Other

Borderlands (2009)   (Additional Development)
Wolfenstein (2009)   (Additional Thanks)
Brothers in Arms: Hell's Highway (2008)   (Gearbox Software is)
 


Developer Biography

Andrew joined the industry in 2004 at Raven Software where he worked as a level designer on Quake 4, the Singularity prototype, and Wolfenstein before his departure in 2007. After a couple intermediate years at Gearbox and contracting on Natural Selection 2, Andrew arrived at LightBox Interactive in Austin in 2009. At LightBox, he designed competitive multiplayer level for Starhawk and served as its DLC Design Lead, then worked as a Senior Game Designer on an unannounced project. In early 2013, Andrew left Texas to join the team at Bungie as a Designer on Destiny.

Before becoming a professional developer, Andrew was active in the Half-Life mod community, creating the levels ns_eclipse and ns_veil for the Natural Selection mod.

Last updated: Jan 10, 2014