Chris HewettDeveloper BIO
With an aggressive development philosophy honed while managing extensive projects for The Boeing Company, Chris Hewett now directs Monolith's internal development teams as Director of Development. In that position, Chris has overseen the development of Sanity, No One Lives Forever (PC and PS2), and the sequel to Aliens vs. Predator.
Chris obtained a BS degree in Mechanical Engineering from the University of Washington. He later worked for over five years as a Flight Test Operations Engineer and Flight Test Director for The Boeing Company. His responsibilities included the planning and management of test programs for the Boeing 777 and Next Generation 737. In October 1996, Chris joined Monolith and led both the Get Medieval and Gruntz teams.
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Games CreditedF.E.A.R.: Perseus Mandate (2007), Sierra Entertainment, Inc.
F.E.A.R.: First Encounter Assault Recon (2005), Vivendi Universal Games, Inc.
F.E.A.R.: First Encounter Assault Recon (Director's Edition) (2005), Vivendi Universal Games, Inc.
The Matrix Online (2005), SEGA of America, Inc., Warner Bros. Interactive Entertainment Inc.
Contract J.A.C.K. (2003), Sierra Entertainment, Inc.
Tron 2.0 (2003), Buena Vista Interactive
Aliens Versus Predator 2: Primal Hunt (2002), Sierra Entertainment, Inc.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002), Fox Interactive, Inc., Sierra Entertainment, Inc.
Aliens Versus Predator 2 (2001), Fox Interactive, Inc., Sierra On-Line, Inc.
No One Lives Forever (Game of the Year Edition) (2001), Fox Interactive, Inc.
The Operative: No One Lives Forever (2000), Fox Interactive, Inc.
Gruntz (1999), Monolith Productions, Inc.
Get Medieval (1998), Monolith Productions, Inc.
Claw (1997), Monolith Productions, Inc.