What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Chris Hewett

Game Credits

Production

F.E.A.R.: Perseus Mandate (2007)   (Executive Producer (and Additional Level Design))
F.E.A.R.: Extraction Point (2006)   (Executive Producer)
F.E.A.R.: First Encounter Assault Recon (2005)   (Executive Producer (and Additional level design) )
Contract J.A.C.K. (2003)   (Director of Development)
TRON 2.0 (2003)   (Executive Producer)
Aliens Versus Predator 2 (2001)   (Director of Development )
Sanity: Aiken's Artifact (2000)   (Director of Development)
Gruntz (1999)   (Producer)
Get Medieval (1998)   (Producer)
 

Design

F.E.A.R.: Extraction Point (2006)   (Additional Level Design)
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002)   (Director of Development)
The Operative: No One Lives Forever - Game of the ... (2001)   (Director of Development)
Gruntz (1999)   (Game Design)
Get Medieval (1998)   (Lead Level Designer)
Claw (1997)   (Game and Level Design)
 

Quality Assurance

F.E.A.R.: First Encounter Assault Recon (Director&... (2005)   (Executive Producer (and additional level design))
Aliens Versus Predator 2 (2001)   (Testers)
The Operative: No One Lives Forever (2000)  
 

Thanks

The Matrix Online (2005)   (Special Thanks)
Aliens Versus Predator 2: Primal Hunt (2002)   (Special Thanks to Monolith)
The Operative: No One Lives Forever (2000)   (Special Thanks To Other Monolith Contributors)
 


Developer Biography

With an aggressive development philosophy honed while managing extensive projects for The Boeing Company, Chris Hewett now directs Monolith's internal development teams as Director of Development. In that position, Chris has overseen the development of Sanity, No One Lives Forever (PC and PS2), and the sequel to Aliens vs. Predator.

Chris obtained a BS degree in Mechanical Engineering from the University of Washington. He later worked for over five years as a Flight Test Operations Engineer and Flight Test Director for The Boeing Company. His responsibilities included the planning and management of test programs for the Boeing 777 and Next Generation 737. In October 1996, Chris joined Monolith and led both the Get Medieval and Gruntz teams.

Last updated: May 17, 2003