Almost there! Less than 100 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Mark Forsyth

Game Credits

Production

Duke Nukem Forever (2011)   (Gearbox Sofware Is)
 

Design

Battlefield Vietnam Redux (2005)   (Additional Level Builders)
 

Art/Graphics

Borderlands (2009)   (Visual Effects Artists)
Damnation (2009)   (World Builders)
Brothers in Arms: Hell's Highway (2008)   (Art)
Battlefield Vietnam (2004)   (Additional Level Builders)
 

Audio

Borderlands (2009)   (Grunt Bandit)
 

Other

Aliens: Colonial Marines (2013)   (Gearbox Software Is...)
Borderlands 2 (2012)   (Gearbox Software)
Duke Nukem Forever (2011)   (Gearbox Software Is)
Borderlands: Double Game Add-on Pack (2010)   (Central)
Brothers in Arms: Hell's Highway (2008)   (Gearbox Software is)
 


Developer Biography

Mark Forsyth is a 3D artist for Gearbox Software in Plano, Texas. Mark is presently working on the upcoming Gearbox Software title Borderlands and previously worked on Brothers in Arms: Hell's Highway.

Prior to Gearbox Mark was employed at Liquid Development where he worked as an environment / prop artist as well as a level designer and art manager. While at Liquid Development Mark created art for Guitar Hero II, Elder Scrolls: Oblivion, and SWAT 4, and did level art and design for Stubbs the Zombie, and Battlefield: Vietnam. During his tenure at Liquid Mark also worked on a handful of "adver-gaming" titles for Wild Tangent. Prior to working at Liquid Development he attended the Art Institute of Portland where he received a BS in Computer Animation.

Last updated: Sep 02, 2008