Mark Forsyth

Game Credits

Design

Battlefield Vietnam: Redux (2005)   (Additional Level Builders)
 

Art/Graphics

Borderlands (2009)   (Artists)
Damnation (2009)   (World Builders)
Brothers in Arms: Hell's Highway (2008)   (Art)
Battlefield: Vietnam (2004)   (Additional Level Builders)
 

Audio

Borderlands (2009)   (Grunt Bandit)
 

Other

Battleborn (2016)   (Gearbox Software is)
Duke Nukem 3D: 20th Anniversary World Tour (2016)   (Gearbox Software Is)
Homeworld: Deserts of Kharak (2016)   (Gearbox is...)
Homeworld: Remastered Collection (2015)   (Gearbox Software is)
Borderlands: The Pre-Sequel! (2014)   (Gearbox Software is)
Aliens: Colonial Marines (2013)   (Gearbox Software Is...)
Borderlands 2 (2012)   (Gearbox Software)
Borderlands 2: Mr. Torgue's Campaign of Carnage (2012)   (Gearbox Software is)
Duke Nukem: Forever (2011)   (Gearbox Software Is)
Borderlands: Double Game Add-on Pack (2010)   (Central)
Borderlands: Game of the Year Edition (2010)   (Central)
Brothers in Arms: Hell's Highway (2008)   (Gearbox Software is)
 


Developer Biography

Mark Forsyth is a Senior VFX artist for Gearbox Software in Frisco, Texas.

Prior to Gearbox Mark was employed at Liquid Development where he worked as an environment / prop artist as well as a level designer and art manager. While at Liquid Development Mark created art for Guitar Hero II, Elder Scrolls: Oblivion, and SWAT 4, and did level art and design for Stubbs the Zombie, and Battlefield: Vietnam. During his tenure at Liquid Mark also worked on a handful of "adver-gaming" titles for Wild Tangent. Prior to working at Liquid Development he attended the Art Institute of Portland where he received a BS in Computer Animation.

Last updated: May 11, 2017