|Duke Nukem Forever (2011)||(Gearbox Sofware Is)|
|Battlefield Vietnam Redux (2005)||(Additional Level Builders)|
|Damnation (2009)||(World Builders)|
|Brothers in Arms: Hell's Highway (2008)||(Art)|
|Battlefield Vietnam (2004)||(Additional Level Builders)|
|Borderlands (2009)||(Grunt Bandit)|
|Borderlands: The Pre-Sequel! (2014)||(Gearbox Software is)|
|Aliens: Colonial Marines (2013)||(Gearbox Software Is...)|
|Borderlands 2 (2012)||(Gearbox Software)|
|Borderlands 2: Mr. Torgue's Campaign of Carnage (2012)||(Gearbox Software is)|
|Duke Nukem Forever (2011)||(Gearbox Software Is)|
|Borderlands: Double Game Add-on Pack (2010)||(Central)|
|Borderlands: Game of the Year Edition (2010)||(Central)|
|Brothers in Arms: Hell's Highway (2008)||(Gearbox Software is)|
Mark Forsyth is a 3D artist for Gearbox Software in Plano, Texas. Mark is presently working on the upcoming Gearbox Software title Borderlands and previously worked on Brothers in Arms: Hell's Highway.
Prior to Gearbox Mark was employed at Liquid Development where he worked as an environment / prop artist as well as a level designer and art manager. While at Liquid Development Mark created art for Guitar Hero II, Elder Scrolls: Oblivion, and SWAT 4, and did level art and design for Stubbs the Zombie, and Battlefield: Vietnam. During his tenure at Liquid Mark also worked on a handful of "adver-gaming" titles for Wild Tangent. Prior to working at Liquid Development he attended the Art Institute of Portland where he received a BS in Computer Animation.
Last updated: Sep 02, 2008
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