Mark Forsyth is a 3D artist for Gearbox Software in Plano, Texas. Mark is presently working on the upcoming Gearbox Software title Borderlands and previously worked on Brothers in Arms: Hell's Highway.
Prior to Gearbox Mark was employed at Liquid Development where he worked as an environment / prop artist as well as a level designer and art manager. While at Liquid Development Mark created art for Guitar Hero II, Elder Scrolls: Oblivion, and SWAT 4, and did level art and design for Stubbs the Zombie, and Battlefield: Vietnam. During his tenure at Liquid Mark also worked on a handful of "adver-gaming" titles for Wild Tangent. Prior to working at Liquid Development he attended the Art Institute of Portland where he received a BS in Computer Animation.
Last updated: Sep 02, 2008