Current MobyGoal: Help us reach 250 documented ZX81 Games

David M. Carter

Also Known As

  • Dave Carter
  • David Carter

Game Credits

Design

The Movies: Stunts & Effects (2006)   (Lead Scene Designer)
The Movies (Premiere Edition) (2005)   (Technical Scene Designer)
The Movies (2005)   (Technical Scene Designer)
 

Programming/Engineering

Fable II (2008)   (Scripting)
Silent Hill 2: Restless Dreams (2001)   (Programmers)
Creatures (1996)   (Additional Programming)
James Pond 2: Codename: RoboCod (1991)   (Programmer)
 

Art/Graphics

The Punisher (2005)   (Animation)
Red Faction II (2002)   (Animators)
Star Trek: Deep Space Nine - The Fallen (2000)   (Animation)
Unreal Tournament (1999)   (Graphics / Artwork)
Unreal (1998)   (Animator)
Extreme Pinball (1995)   (Graphics / Artwork)
Blown Away (1994)   (3D Art & Animation)
 

Video/Cinematics

Killzone (2004)   (Game Intro Motion Capture by AudioMotion Ltd)
Delta Force: Black Hawk Down (2003)   (Motion Capture By Audio Motion)
PGA Championship Golf 2000 (2000)   (Gallery Models)
 

Quality Assurance

The Hobbit (2003)   (QA Testers )
Creatures: Raised in Space (2002)   (Additional Testing)
Dig Dug Deeper (2001)   (QA Team)
The Incredible Machine: Even More Contraptions (2001)   (Quality Assurance Testers)
Deer Avenger 3D (2000)   (QA Testers)
PGA Championship Golf 2000 (2000)   (QA Tester)
Return of the Incredible Machine: Contraptions (2000)   (Quality Assurance Analysts)
 

Thanks

Catwoman (2004)   (Thanks to)
7th Legion (1997)   (Special Thanks To)
 

Other

Magna Carta: Tears of Blood (2004)   (Project mkps2iso)
 


Developer Biography

From the Volition web site:
"I got into computers mid ’85. Figured it was much less dangerous than crashing vehicles. Too stoopid to be a programmer. So, I studied design and technical illustration. Ran my own company for a while doing graphics for some big name Corp’s, and got married in ’91. Beautiful woman and the love of my life. Had two amazing kids, they’re so much smarter than their dad already. I was snapped up by Epic Games in ’93, third man on the Unreal project. Completed that, Unreal Tournament and worked on countless other titles. I went solo again in ’99, and animated Deep Space 9-The Fallen with The Collective in CA. Joined High Voltage in ’00, and started up RedEye Studios in ’01."

Last updated: Nov 27, 2003