Barry DrewDeveloper BIO
Barry Drew worked at
Dynamix until 2001, when he left the company to found
Buzz Monkey Software with
Randy Thompson,
Jon Milnes and
Steve Cordon. He was the Lead Artist on the first two
Tribes games and also worked on
Rama,
Aces of the Deep,
A10 II: Silent Thunder, and on the Xbox butterfly, ping-pong ball, and real-time Raven/Robot technology demos. Barry even had his hand in creating the Xbox's boot-up animation. He currently holds the position of Art Director.
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Games CreditedTomb Raider: Underworld (2008), Eidos Interactive Ltd.
Lara Croft Tomb Raider: Anniversary (2007), Eidos Interactive Ltd.
NFL Street 3 (2006), Electronic Arts, Inc.
Syphon Filter: Dark Mirror (2006), Sony Computer Entertainment America, Inc.
Syphon Filter: The Omega Strain (2004), SCEA
Godzilla: Destroy All Monsters Melee (2002), Atari Europe S.A.S.U.
Tribes 2 (2001), Sierra On-Line, Inc.
Starsiege (1998), Sierra On-Line, Inc.
Starsiege: Tribes (1998), Sierra On-Line, Inc.
Hunter Hunted (1996), Sierra On-Line, Inc.
Rama (1996), Sierra On-Line, Inc.