User review spotlight: Carmageddon (DOS). Released in 1997.

Barry Drew

Game Credits

Business

The Tomb Raider Trilogy (2011)   (Principals)
Army of Two: The 40th Day (2010)   (Studio Management)
Tomb Raider: Underworld (2008)   (Studio Management)
 

Art/Graphics

Army of Two: The 40th Day (2010)   (Art Director)
Tomb Raider: Underworld (2008)   (Visual Arts Department - Studio Art Director)
Lara Croft Tomb Raider: Anniversary (2007)   (Studio Art Director)
NFL Street 3 (2006)   (Art Director)
Starsiege (1999)   (Artist)
Starsiege: Tribes (1998)   (Lead 3D Artist)
Hunter Hunted (1996)   (Production Artists)
MissionForce: CyberStorm (1996)   (Production Artists)
Rama (1996)   (3D Modeling)
Silent Thunder: A-10 Tank Killer II (1996)   (Artists)
 

Quality Assurance

Lara Croft Tomb Raider: Anniversary (2007)   (QA)
 

Marketing

Syphon Filter: The Omega Strain (2004)   (Buzz Monkey)
 

Thanks

Lara Croft Tomb Raider: Anniversary (2007)   (Special Thanks)
Tribes 2 (2001)   (Special Thanks)
 

Other

Godzilla: Destroy All Monsters Melee (2002)   (Additional Work By)
 

Companies

Syphon Filter: Dark Mirror (2006)   (Buzz Monkey Software)
 


Developer Biography

Barry Drew worked at Dynamix until 2001, when he left the company to found Buzz Monkey Software with Randy Thompson, Jon Milnes and Steve Cordon. He was the Lead Artist on the first two Tribes games and also worked on Rama, Aces of the Deep, A10 II: Silent Thunder, and on the Xbox butterfly, ping-pong ball, and real-time Raven/Robot technology demos. Barry even had his hand in creating the Xbox's boot-up animation. He currently holds the position of Art Director.

Last updated: Jun 27, 2006