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Alexandre MandrykaDeveloper BIOAlexandre Mandryka is a game designer, creative director and design director with experience on a wide variety of game genres on PC and consoles, centered in the core gaming market. After starting his career in France, he worked at Ubisoft Montreal for five years where he helped develop many of the studio recent key products as well as the in-house design discipline. He then moved to Vancouver to hold the design director position at Relic Entertainment, and is now developing his game design consulting practice at www.gamewhispering.com. His interests lie in making sense of the craft of design, from the abstract concepts of creativity management, to the nuts and bolts of low level mechanics. Websites
Games Credited - Warhammer 40,000: Space Marine (2011), THQ Inc.
- Assassin's Creed (Director's Cut Edition) (2008), Ubisoft Entertainment SA
- Far Cry 2 (2008), Ubisoft, Inc.
- Lost: Via Domus (2008), Ubisoft, Inc.
- Prince of Persia (2008), Ubisoft Entertainment SA
- Assassin's Creed (2007), Ubisoft, Inc.
- My Word Coach (2007), Ubisoft, Inc.
- Naruto: Rise of a Ninja (2007), Ubisoft, Inc.
- Prince of Persia: The Two Thrones (2007), Ubisoft Entertainment SA
- Rocky Balboa (2007), Ubisoft Entertainment SA
- Surf's Up (2007), Ubisoft, Inc.
- TMNT (2007), Ubisoft, Inc.
- TMNT (2007), Ubisoft, Inc.
- Far Cry: Instincts - Predator (2006), Ubisoft, Inc.
- Open Season (2006), Ubisoft, Inc.
- Star Wars: Lethal Alliance (2006), Ubisoft, Inc.
- Tom Clancy's Rainbow Six: Vegas (2006), Ubisoft, Inc.
- Tom Clancy's Splinter Cell: Double Agent (2006), Ubisoft, Inc.
- Far Cry: Instincts (2005), Ubisoft, Inc.
- Fast Lane Carnage (2005), Eclypse
- The Saga of Ryzom (2004), Jolt Online Gaming
- Planet of the Apes (2002), Ubi Soft Entertainment, Inc.
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