Also Known As
- Jeff Seamster
|Rise & Fall: Civilizations at War (2006)||(Design Producer)|
|BioShock Infinite: Burial at Sea - Episode Two (2014)||(Senior Sound Designer)|
|BioShock Infinite (2013)||(Senior Sound Designer)|
|Blitz: The League II (2008)||(Additional Audio Support)|
|Mortal Kombat vs. DC Universe (2008)||(Additional Audio Support)|
|SimCity Societies: Destinations (2008)||(Audio Director & Music)|
|SimCity Societies (2007)||(Sound Effects & Audio Production)|
|Caesar IV (2006)||(Sound Effects)|
|Uru: Ages Beyond Myst (2003)||(Uru Beta Testers)|
|Star Wars: Battlefront II (2017)||(Criterion Studio)|
|Battlefield 1 (2016)||(Development Team)|
|Star Wars: Battlefront (2015)||(Development)|
Jeff's career in game development and interactive audio includes high-profile titles such as Mortal Kombat vs DC Universe, Blitz: The League II, SimCity Societies, Caesar IV, and Rise & Fall: Civilizations at War. He is currently Senior Sound Designer at Irrational Games.
Born in New Orleans, Louisiana, Jeff studied piano performance privately with Gordon Brown and at the Loyola University College of Music under H. Jac McCracken. Following an interest in programmatic music and composition, Jeff moved to Boston, Massachusetts to study film scoring and piano performance at the Berklee College of Music.
With a desire to merge the fields of audio, music, and technology, Jeff enrolled at Boston University and graduated with a degree in computer science. Today he uses his training in music and technology to design and create immersive aural environments for interactive entertainment.
After serving for several years as PR Director of the gaming website GamersHell.com, Jeff continues as a contributing editor for the site, allowing him to keep a finger on the pulse of consumer interests and the gaming industry at large. Outside of the interactive entertainment industry, Jeff lends his talents in sound design, music, and voice acting to a variety of software projects, audiobooks, and commercials.
Last updated: Apr 02, 2010