Jay Dee Alley

Also Known As

  • J. D. Alley
  • JD Alley
  • JayD Alley

Game Credits

Business

Kung Fu Chaos (2003)   (studio lead)
 

Production

Devil May Cry: HD Collection (2012)   (Senior Director of Product Development)
Marvel vs. Capcom: Origins (2012)   (Vice President of Product Development)
Resident Evil: Operation Raccoon City (2012)   (Senior Director of Product Development)
Street Fighter X Tekken (2012)   (Vice President of Production Development)
Bionic Commando Rearmed 2 (2011)   (Director of Product Development)
Dead Rising 2: Off the Record (2011)   (Senior Director of Product Development)
MotoGP 10/11 (2011)   (Director of Product Development)
Super Street Fighter IV: Arcade Edition (2011)   (Director of Product Development)
Resident Evil 5 (2009)   (Product Development Staff)
 

Art/Graphics

Dark Void (2010)   (Director of Art)
Dark Void Zero (2010)   (Director of Art)
Final Fight: Double Impact (2010)   (Director of Art)
MotoGP 09/10 (2010)   (Director of Art)
Bionic Commando (2009)   (Director of Art)
FLOCK! (2009)   (Director of Art)
Spyborgs (2009)   (Director of Art)
Age of Booty (2008)   (Director of Art)
MotoGP 08 (2008)   (Director of Art)
Neopets Puzzle Adventure (2008)   (Director of Art)
Neopets Puzzle Adventure (2008)   (Director of Art)
Super Street Fighter II Turbo HD Remix (2008)   (Director of Art)
Zoo Tycoon 2: Extinct Animals (2007)   (Art Director)
Zoo Tycoon 2: Marine Mania (2006)   (Art Director)
Zoo Tycoon 2: Endangered Species (2005)   (Art Director)
Zoo Tycoon Complete Collection (2003)   (Art Director)
Whacked! (2002)   (ART)
Bicycle Casino Games (2001)   (Art Director)
Fuzion Frenzy (2001)   (Art Leads)
Zoo Tycoon (2001)   (Art Director)
Microsoft Classic Board Games (2000)   (Art Director (MS))
3-D Ultra NASCAR Pinball (1999)   (Art Department Manager)
3-D Ultra Radio Control Racers (1999)   (Overall Artistic Direction)
Field & Stream: Trophy Bass 3D (1999)   (Art Resource Coordinator)
Starsiege (1999)   (Executive Art Supervisor)
Cyberstorm 2: Corporate Wars (1998)   (Art Resource Coordinator)
Red Baron 3-D (1998)   (Art Department Manager)
Outpost 2: Divided Destiny (1997)   (Art Coordination)
Sierra Pro Pilot 98: The Complete Flight Simulator (1997)   (Art Directors)
Hunter Hunted (1996)   (Art Department Head)
MissionForce: CyberStorm (1996)   (Art Resource Coordination)
 

Audio

Starsiege (1999)   (Other Voice Talent)
 

Thanks

Remember Me (2013)   (Thanks)
3-D Ultra Lionel Train Town Deluxe (2000)   (people that contributed to the original TrainTown)
Front Page Sports: Baseball Pro '98 (1997)   (The Front Page Sports: Baseball Pro '98 Season team would like to give special thanks to the following people and organizations who helped make this product happen)
Rama (1996)   (Special Thanks To)
 

Other

Bicycle Casino Games (2001)   (Microsoft Corporation)
 


Developer Biography

Jay Dee Alley has been in the gaming industry for over 20 years.

He served as Managing Art Director for Dynamix where he was responsible for implementation of core technology and tool sets for the department, including creation of their motion capture studio.

Alley then joined Microsoft Games Studio where he was Creative Director for the Xbox Entertainment Network, a sharply focused R&D team, tasked with the development of meaningful new forms of digitally distributed content designed to broaden the market demographic for the second generation Xbox platform.

In July 2005, J.D. was hired by Blue Fang Games as their Art Director. In this position, he managed the Art Department to ensure that artistic quality met Blue Fang's standards. He also served as a principal liaison with game publishers and promoted the Art Department's capabilities within the gaming industry and the media.

Last updated: Apr 26, 2008