|Thrillville: Off the Rails (2007)||(Game and Level Design)|
|Thrillville (2006)||(Game Design)|
|RollerCoaster Tycoon 3: Soaked! (2005)||(Level Design Team)|
|RollerCoaster Tycoon 3: Wild! (2005)||(Design Team)|
|RollerCoaster Tycoon 3 (2004)||(Level Design Team)|
|RollerCoaster Tycoon 2: Time Twister (2003)||(Programming)|
|RollerCoaster Tycoon 2: Time Twister (2003)||(Testing)|
|RollerCoaster Tycoon 2: Wacky Worlds (2003)||(Testing)|
Stuart Fraser, studied Creative Visualisation at Teesside University, UK.
Originally a developer at Frontier Developments since 2003, and has developed five projects based on the award winning Roller coaster Tycoon series, published by Atari.
In September 2007 he completed work on a seventh title, with the role of Designer on Thrillville: Off the Rails a PS2/PSP/Xbox 360/PC & Wii title published by LucasArts. This was a follow up to the original Thrillville title released the previous year.
In October 2007 he has been working as a city designer on The Outsider which is no longer in development as of January 2011.
In early 2011 he worked on original IP's for Four Door Lemon, pitching to external publishers. This included a unreleased F2P simulation style game for PS Vita and Table Soccer an AR game for Vita.
In late 2011 he moved to Geomerics, a third party lighting solution for gaming, entertainment and architectural design. The technology is currently implemented into major games engines such as Frostbite, Unity 5 and Unreal.
Last updated: Nov 26, 2014