User review spotlight: Ultima IV: Quest of the Avatar (DOS)

Max Dyckhoff

Game Credits

Programming/Engineering

Destiny (2014)   (Additional Engineering)
The Last of Us (2013)   (Programmers)
Halo: Reach (2010)   (AI Engineer)
Halo 3: ODST (2009)   (Engineering)
Halo 3 (2007)   (Campaign Engineers)
TimeSplitters: Future Perfect (2005)   (Programmers)
 

Thanks

Broken Sword 5: The Serpent's Curse (2013)   (Broken Sword Knight)
 


Developer Biography

Max Dyckhoff is an AI software engineer with ten years of industry experience at Naughty Dog, Bungie, Blizzard and Free Radical Design. His experience includes work on the artificial intelligence of blockbuster titles such as The Last of Us, Halo 3 and Halo Reach. He has spoken on behavior trees, character AI and knowledge representation at GDC.

Max is a native of Scotland who moved to the USA in 2006 to work at Bungie. He subsequently moved to California, and currently resides in Santa Monica enjoying the sunshine and Naughty Dog.

Last updated: Feb 26, 2014