Daniel Cheng

Game Credits


Call of Duty: Black Ops III (2015)   (Art Specialists)
Call of Duty: Black Ops II (2012)   (Senior Concept Artists)
Call of Duty: Black Ops (2010)   (Addtional Concept Art)
Boom Blox Bash Party (2009)   (Production Design Team)
Boom Blox (2008)   (Senior Concept Artist)
Mercenaries 2: World in Flames (2008)   (Additional Art)
Mercenaries 2: World in Flames (2008)   (Additional Art)
Medal of Honor: Airborne (2007)   (Concept Artists)
GoldenEye: Rogue Agent (2004)   (Storyboard and Concept Art)


Smarty Pants (2007)   (To everyone at EALA for their support, especially)


Call of Duty: Infinite Warfare (2016)   (Treyarch)

Developer Biography

Daniel Cheng is a Senior Concept Artist at Electronic Arts Los Angeles.

He has a Masters of Arts degree in illustration from California State University Fullerton. Daniel has been working in games since 2004 as a concept artist. His latest game, Boom Blox, has received tremendous critical acclaim at the 2008 Nintendo Media Summit and is set to release May 6th, 2008.

His game credits as concept artist include Goldeneye: Rogue Agent, Medal of Honor: Airborne, Boom Blox, and the upcoming Mercenaries 2: World in Flames.

Last updated: Apr 17, 2008