What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Matthias Moerstedt

Game Credits

Programming/Engineering

Lionheart (1992)   (Patching)
Neuronics (1992)   (Additional programming)
 

Audio

Lionheart (1992)   (Soundroutine)
 

Thanks

Flink (1994)   (Very Special Thanks for their Help and Support:)
 


Developer Biography

Matthias started in 1984 programming his C64 in assembly language. When he got his first Amiga in 1987 he continued programming and eventually, together with Matthias Steinwachs as a composer, got into the business of game development. Starting with the rise of the internet the focus shifted into building Sports-Websites including streaming services. In 2010 he's venturing back to his roots building apps for the Apple iPhone.

Last updated: Apr 23, 2012