|Call of Duty 3 (2006)||(Art)|
|Axis & Allies (2004)||(Artists)|
|Aliens: Colonial Marines (2013)||(Gearbox Quality Assurance Team)|
|Borderlands 2 (2012)||(Gearbox Software would like to acknowledge the following members of its quality assurance team)|
|Borderlands 2: Mr. Torgue's Campaign of Carnage (2012)||(Development Support)|
|Mercenaries 2: World in Flames (2008)||(Very special thanks to)|
Josh attended the Art Institute of Houston with the intention of becoming a game artist. After school he spent a few years developing a background in industrial/technical and commercial animation. Josh worked at TimeGate Studios as an integral part of the art team for Axis & Allies RTS, and joined Pi Studios in 2005 where he first did the modeling and texture creation for Activision's Call of Duty 2 and Call of Duty 3.
Last updated: Dec 13, 2006