Josh Ball

Game Credits


Mars 2030 (2017)   (Lead Hard Surface Artist)
Call of Duty 3 (2006)   (Art)
Axis & Allies (2004)   (Artists)

Quality Assurance

Aliens: Colonial Marines (2013)   (Gearbox Quality Assurance Team)
Borderlands 2 (2012)   (Gearbox Software would like to acknowledge the following members of its quality assurance team)


Borderlands 2: Mr. Torgue's Campaign of Carnage (2012)   (Development Support)


Mercenaries 2: World in Flames (2008)   (Very special thanks to)


ADR1FT (2016)   (Contract Development)

Developer Biography

Josh attended the Art Institute of Houston with the intention of becoming a game artist. After school he spent a few years developing a background in industrial/technical and commercial animation. Josh worked at TimeGate Studios as an integral part of the art team for Axis & Allies RTS, and joined Pi Studios in 2005 where he first did the modeling and texture creation for Activision's Call of Duty 2 and Call of Duty 3.

Last updated: Dec 13, 2006