|The Darkness II (2012)||(Quality Assurance Team)|
|Duke Nukem Forever (2011)||(Quality Assurance Team)|
|NBA 2K12 (2011)||(Quality Assurance Team)|
|Marvel Ultimate Alliance 2 (2009)||(QA Testers)|
|Neverwinter Nights 2: Gold (2008)||(Quality Assurance Testers)|
|Geometry Wars: Galaxies (2007)||(Quality Assurance - QA Testers)|
|World in Conflict (2007)||(QA Testers)|
|Neverwinter Nights 2 (2006)||(Quality Assurance Testers)|
|ER (2005)||(QA Team)|
|Law & Order: Criminal Intent (2005)||(Quality Assurance)|
|World Championship Poker 2 featuring Howard Lederer (2005)||(Testers)|
|Law & Order: Justice is Served (2004)||(Quality Assurance)|
|Zoo Vet (2004)||(Testers)|
|Spec Ops: The Line (2012)||(Special Thanks)|
As a survivor of several years in the newspaper industry and all its outdated practices, Colin's background is somewhat of a stray from the norm, but one that's granted him a niche in the gaming world. A career in the gaming industry began shortly after leaving his home town of San Diego for Long Beach in 2003. There he found work with DISCover as both a QA Test lead and Scripter for several months. Work with one company opened the doors to several others, and he hasn't looked back since.
Legacy Games hired him on shortly after DISCover's assignment ended, where he contributed to the testing of Zoo Vet, Law and Order 3, ER, and Law and Order: Criminal Intent during a three month contract that ended up lasting a year. As the contract came to a close, he picked up work at Crave Entertainment and worked exclusively on World Championship Poker 2 for the XBox, PS2, and PSP platforms. After leaving Crave, his hopes were to work with developers and projects that held genuine interest for him. A lifelong fan of RPGs, he spent many months pursuing work in the genre and secured a position as a tester at Obsidian Entertainment. With a contract on Neverwinter Nights 2 that was extended into most of 2006, he gained a great deal of insight into both the RPG genre and testing protocols during their development process.
Colin joined Vivendi Universal's El Segundo branch as both a functionality tester and one involved in technical requirements guidelines in 2007 and has remained there during the merger with Activision in the summer of 2008. Initially working in a senior tester's capacity for Geometry Wars: Galaxies and contributing to end testing on World In Conflict and its expansion, he has since spent several months helping in digital distribution before heading up the PC team of a project still in development.
Last updated: Sep 26, 2008