Moby Poll: Do you pre-order games, buy at launch, or wait?

Mariko Uchida

Game Credits


Metal Slug (2006)   (Map Design)


KOF: Maximum Impact Regulation "A" (2007)   (Stage Model & Texture Design)
The King of Fighters 2006 (2006)   (Stage Model)
KOF: Maximum Impact (2004)   (Stage Model & Texture Design)
Metal Slug Advance (2004)   (Graphic)

Developer Biography

There is no biography on file for this developer.