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Mariko Uchida

Game Credits

Design

Metal Slug (2006)   (Map Design)
 

Art/Graphics

KOF: Maximum Impact Regulation "A" (2007)   (Stage Model & Texture Design)
The King of Fighters 2006 (2006)   (Stage Model)
KOF: Maximum Impact (2004)   (Stage Model & Texture Design)
Metal Slug Advance (2004)   (Graphic)
 


Developer Biography

There is no biography on file for this developer.