|Far Cry 4 (2014)||(Additional Level Design)|
|Tom Clancy's Splinter Cell: Blacklist (2013)||(Level Designers)|
|Gormiti: The Lords of Nature! (2010)||(Designers)|
|Bionic Commando (2009)||(Level Designers)|
|Terminator: Salvation (2009)||(Lead Level Designer)|
|Wanted: Weapons of Fate (2009)||(Level Design Coordinator)|
|Enemy Territory: Quake Wars (2007)||(Level Design Team)|
|Nexuiz (2005)||(Level Designer)|
|Assassin's Creed: Unity - Dead Kings (2015)||(Lead and Technical Director Scripter Events)|
|Far Cry: Primal (2016)||(Event Scripters)|
|Assassin's Creed: Unity (2014)||(Cinematics Scripters Toronto)|
|Tom Clancy's Rainbow Six: Siege (2015)||(Thanks)|
Garth Hendy is a level designer who has made user levels for DOOM 3 and contributed to the official release of Nexuiz. He is currently employed at GRIN and working as a level designer on Bionic Commando.
Prior to GRIN, Garth worked for Splash Damage from 2005 through 2007. There he worked on designing the levels for Quake Wars: Enemy Territory.
Last updated: Mar 07, 2008