Garth Hendy

Game Credits


For Honor (2017)   (Associate Technical Director)
Far Cry 4 (2014)   (Additional Level Design)
Tom Clancy's Splinter Cell: Blacklist (2013)   (Level Designers)
Gormiti: The Lords of Nature! (2010)   (Designers)
Bionic Commando (2009)   (Level Designers)
Terminator: Salvation (2009)   (Lead Level Designer)
Wanted: Weapons of Fate (2009)   (Level Design Coordinator)
Enemy Territory: Quake Wars (2007)   (Level Design Team)
Nexuiz (2005)   (Level Designer)


Assassin's Creed: Unity - Dead Kings (2015)   (Lead and Technical Director Scripter Events)


Far Cry: Primal (2016)   (Event Scripters)
Assassin's Creed: Unity (2014)   (Cinematics Scripters Toronto)


Tom Clancy's Rainbow Six: Siege (2015)   (Thanks)

Developer Biography

Garth Hendy is a level designer who has made user levels for DOOM 3 and contributed to the official release of Nexuiz. He is currently employed at GRIN and working as a level designer on Bionic Commando.

Prior to GRIN, Garth worked for Splash Damage from 2005 through 2007. There he worked on designing the levels for Quake Wars: Enemy Territory.

Last updated: Mar 07, 2008