Kim Lyons

Also Known As

  • Kim Balestreri
  • Kim Balesteri

Game Credits

Design

Bone: Out from Boneville (2005)   (Modelers)
Telltale Texas Hold'em (2005)   (Telltale Games is)
 

Programming/Engineering

Sam & Max: Episode 4 - Abe Lincoln Must Die! (2007)   (Environment Modelers)
 

Art/Graphics

Batman: The Telltale Series (2016)   (Studio Art Mager)
The Walking Dead: Michonne (2016)   (Studio Art Manager)
Minecraft: Story Mode (2015)   (Studio Art Manager)
Game of Thrones: Episode 1 - Iron from Ice (2014)   (Environment Art Lead)
Tales from the Borderlands: Episode 1 - Zer0 Sum (2014)   (Environment Art Manager)
The Walking Dead: Season Two (2013)   (Environment Art Manager)
The Wolf Among Us: Episode 1 - Faith (2013)   (Enviroment Artist)
The Wolf Among Us (2013)   (Lead Environment Artist)
The Walking Dead (2012)   (Environment Art)
Back to the Future: The Game - Episode 1: It'... (2011)   (Lead Environment Artist)
Back to the Future: The Game - Episode 3: Citizen ... (2011)   (Lead Environment Artist)
Jurassic Park: The Game (2011)   (Lead Environment Artists)
Sam & Max 302: The Tomb of Sammun-Mak (2010)   (Lead Environment Artist)
Sam & Max 303: They Stole Max's Brain! (2010)   (Lead Environment Artist)
Sam & Max 304: Beyond the Alley of the Dolls (2010)   (Lead Environment Artist)
Sam & Max 305: The City That Dares Not Sleep (2010)   (Lead Environment Artist)
Tales of Monkey Island: Chapter 1 - Launch of the ... (2009)   (Lead Environment Artist)
Tales of Monkey Island: Chapter 2 - The Siege of S... (2009)   (Lead Environment Artist)
Tales of Monkey Island: Chapter 3 - Lair of the Le... (2009)   (Lead Environment Artists)
Wallace & Gromit in Fright of the Bumblebees (2009)   (Senior Modelers)
Wallace & Gromit in The Last Resort (2009)   (Senior Modelers)
Sam & Max: Season Two (2008)   (Environment Modelers)
Sam & Max: Season Two - Chariots of the Dogs (2008)   (Envrioment Modelers)
Sam & Max: Season Two - Moai Better Blues (2008)   (Environment Modelers)
Sam & Max: Season Two - Night of the Raving Dead (2008)   (Environment Modelers)
Sam & Max: Season Two - What's New Beelz... (2008)   (Environment Modelers)
Strong Bad's Cool Game for Attractive People:... (2008)   (Environment Modeling)
Strong Bad's Cool Game for Attractive People:... (2008)   (Environment Modeling)
Strong Bad's Cool Game for Attractive People:... (2008)   (Environment Modeling)
CSI: Crime Scene Investigation - Hard Evidence (2007)   (Additional Modelers)
Sam & Max: Episode 3 - The Mole, the Mob, and... (2007)   (Environment Modelers)
Sam & Max: Episode 5 - Reality 2.0 (2007)   (Environment Modelers)
Sam & Max: Episode 6 - Bright Side of the Moon (2007)   (Environment Modelers)
Sam & Max: Season One (2007)   (Environment Modelers)
Sam & Max: Season Two - Episode 1: Ice Statio... (2007)   (Environment Modelers)
Bone: Act 1 & 2 Combo Pack (2006)   (Modelers)
Bone: The Great Cow Race (2006)   (Environment Modelers)
CSI: Crime Scene Investigation - 3 Dimensions of M... (2006)   (Additional Modelers)
Sam & Max: Episode 1 - Culture Shock (2006)   (Environment Modelers)
Sam & Max: Episode 2 - Situation: Comedy (2006)   (Environment Modelers)
Full Throttle (2002)   (Art Technicians)
Star Wars: Obi-Wan (2001)   (Art)
Escape from Monkey Island (2000)   (3D Backgrounds)
Indiana Jones and the Infernal Machine (1999)   (Textures)
The Curse of Monkey Island (1997)   (Lead Render Artist)
Herc's Adventures (1997)   (Ink and Paint Artist)
Afterlife (1996)   (Art Technicians)
The Dig (1995)   (Cel Painters )
 

Support

Star Wars: Episode III - Revenge of the Sith (2005)   (Additional Design, Development and Manangement)
 

Thanks

Grim Fandango: Remastered (2015)   (The Team Would Like to Thank)
Star Wars: Jedi Starfighter (2002)   (Thanks)
 

Other

Star Wars: Episode III - Revenge of the Sith (2005)   (Additional Design, Development and Manangement)
Afterlife (1996)   (Undetermined)
 


Developer Biography

Kim, formerly known as Kim Balestreri in the illustrious gaming community, has been a part of the video game industry for over 12 years. She is a native Northern Californian, originating from the beautiful City by the Bay. Kim graduated from California Polytechnic State University in San Luis Obispo, Ca. in 1993 , with a degree in Art & Design. From there, almost immediately, she started work at LucasArts Entertainment Company in San Rafael, Ca. Her roles there ranged from Lead Art Technician to Senior Environment Modeler.

While at LucasArts, she was a part of such games as Full Throttle, The Dig, Curse of Monkey Island, Indiana Jones and the Infernal Machine, Escape from Monkey Island, Star Wars: Obi-Wan, Full Throttle: Hell on Wheels, Sam and Max: Freelance Police and Star Wars Episode III.

Her vast experience and interest lies in making games that emphasize story, originality and of course, a good sense of humor. Much like those being made at Telltale Games, where she is currently employed.

Last updated: Sep 20, 2005