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Che-Yuan Wang

Also Known As

  • Che Yuan Wang
  • Yuan Wang

Game Credits

Business

Diablo III (2012)   (Operation Director)
NHL Hitz 20-03 (2002)   (Technical Director)
 

Design

Descent II (1996)   (Level Design)
Descent II: Destination Quartzon (1996)   (Level Design)
Descent (1994)   (Level / Scenario Design)
 

Programming/Engineering

Midway Arcade Treasures Deluxe Edition (2006)   (Senior Technical Directors)
Midway Arcade Treasures 3 (2005)   (Senior Technical Directors)
The Suffering (2004)   (Technical Directors)
SpyHunter 2 (2003)   (Technical Director)
Dr. Muto (2002)   (Technical Director)
Justice League: Injustice for All (2002)   (Technical Director)
New Legends (2002)   (Lead Programmer)
Indiana Jones and the Infernal Machine (1999)   (3D Engine Development)
Grim Fandango (1998)   (Renderdroid Engine and Tools)
Star Wars: Jedi Knight - Mysteries of the Sith (1998)   (Additional Programming)
Descent Maximum (1997)   (Programming)
Star Wars: Jedi Knight - Dark Forces II (1997)   (Game Programming)
Descent II (1996)   (Programming)
Descent II: Destination Quartzon (1996)   (Programming)
Descent II: The Infinite Abyss (1996)   (Programming)
Descent (1994)   (Programming)
 

Art/Graphics

007: Quantum of Solace (2008)   (Artists)
Kung Fu Panda (2008)   (Environment Artists)
 

Thanks

Ghost Pirates of Vooju Island (2009)   (Special Thanks)
A Vampyre Story (2008)   (Special Thanks)
RoadKill (2003)   (Special Thanks)
Defender (2002)   (Special Thanks)
Star Wars: DroidWorks (1998)   (Thanks To)
 

Other

Hearthstone: Heroes of Warcraft (2014)   (Operations Director)
StarCraft II: Heart of the Swarm (2013)   (Operation Director)
HoopWorld (2010)   (Business Development)
World of Warcraft: Cataclysm (2010)   (Director of Taiwan Business Operations)
Descent (1994)   (Original PC Version)
 


Developer Biography

Che-Yuan Wang currently serves as Blizzard Entertainment Taiwan's operations director, responsible for Taiwan, Hong Kong, and Macau. Che-Yuan has served in business development and technology roles with Streamline Studios, Disney Interactive Studios, Midway, Infinite Machine, LucasArts and Parallax Software. He got his start in the industry at Parallax Software as a game designer and programmer for Descent.

Last updated: Dec 22, 2012