|Star Wars: Jedi Knight - Dark Forces II (1997)||(Level / Scenario Design)|
|Resistance: Burning Skies (2012)||(Tools Lead)|
|Zombie Apocalypse (2009)||(Programming Leads)|
|Conan (2007)||(Lead Tools Programmer)|
|Marvel Nemesis: Rise of the Imperfects (2005)||(Programming Team)|
|Vampire: The Masquerade - Redemption (2000)||(Programmers)|
|Star Wars: Jedi Knight - Mysteries of the Sith (1998)||(Programmers)|
|Star Wars: Jedi Knight - Dark Forces II (1997)||(Game Programming)|
|Star Wars: DroidWorks (1998)||(Thanks To)|
Yves Borckmans started his career as a programmer back in the old times of COBOL and the IBM 4381, before moving on to a computer consultant company as an ORACLE database administrator and programmer, designing and managing the database of the world wide leader in plane travel for 3 years. After finishing Dark Forces he wanted more, and so he reverse engineered all the file formats and built a full level editor that he distributed on the Internet, quickly followed by what is still considered one of the best Dark Forces add on levels ever.
He joined LucasArts as a level designer and programmer for the Jedi Knight project for which he created 4 multiplayer levels and programmed all the force powers and most of the weapons, as well as the CTF multiplayer extension. He then worked as a programmer on the Jedi Knight add on pack Mysteries of the Sith, and before joining Nihilistic worked on the tools for LucasArts' next generation FPS game, Star Wars Episode I: Obiwan.
Past works at Nihilistic:
- Vampire: The Masquerade - Redemption PC – Programmer
- Starcraft: Ghost PC - Programmer
- Marvel Nemesis: Rise of the Imperfects - Programmer
Last updated: Oct 14, 2005