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Yves Borckmans

Game Credits

Design

Star Wars: Jedi Knight - Dark Forces II (1997)   (3D Level Design)
 

Programming/Engineering

Resistance: Burning Skies (2012)   (Tools Lead)
Zombie Apocalypse (2009)   (Programming Leads)
Conan (2007)   (Lead Tools Programmer)
Marvel Nemesis: Rise of the Imperfects (2005)   (Programming Team)
Vampire: The Masquerade - Redemption (2000)   (Programmers)
Star Wars: Jedi Knight - Mysteries of the Sith (1998)   (Programmers)
Star Wars: Jedi Knight - Dark Forces II (1997)   (Game Programming)
 

Thanks

Star Wars: DroidWorks (1998)   (Thanks To)
 


Developer Biography

Yves Borckmans started his career as a programmer back in the old times of COBOL and the IBM 4381, before moving on to a computer consultant company as an ORACLE database administrator and programmer, designing and managing the database of the world wide leader in plane travel for 3 years. After finishing Dark Forces he wanted more, and so he reverse engineered all the file formats and built a full level editor that he distributed on the Internet, quickly followed by what is still considered one of the best Dark Forces add on levels ever.

He joined LucasArts as a level designer and programmer for the Jedi Knight project for which he created 4 multiplayer levels and programmed all the force powers and most of the weapons, as well as the CTF multiplayer extension. He then worked as a programmer on the Jedi Knight add on pack Mysteries of the Sith, and before joining Nihilistic worked on the tools for LucasArts' next generation FPS game, Star Wars Episode I: Obiwan.

Past works at Nihilistic:



[source]

Last updated: Oct 14, 2005