Yves BorckmansDeveloper BIO
Yves Borckmans started his career as a programmer back in the old times of COBOL and the IBM 4381, before moving on to a computer consultant company as an ORACLE database administrator and programmer, designing and managing the database of the world wide leader in plane travel for 3 years. After finishing
Dark Forces he wanted more, and so he reverse engineered all the file formats and built a full level editor that he distributed on the Internet, quickly followed by what is still considered one of the best Dark Forces add on levels ever.
He joined
LucasArts as a level designer and programmer for the
Jedi Knight project for which he created 4 multiplayer levels and programmed all the force powers and most of the weapons, as well as the CTF multiplayer extension. He then worked as a programmer on the Jedi Knight add on pack
Mysteries of the Sith, and before joining
Nihilistic worked on the tools for LucasArts' next generation FPS game,
Star Wars Episode I: Obiwan.
Past works at Nihilistic:
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source]
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Games CreditedVampire: The Masquerade - Redemption (2000), Activision, Inc.
Star Wars: DroidWorks (1998), Lucas Learning Ltd.
Star Wars: Jedi Knight - Mysteries of the Sith (1998), LucasArts Entertainment Company LLC
Star Wars: Jedi Knight - Dark Forces II (1997), LucasArts Entertainment Company LLC