|Gears of War: Judgment (2013)||(Sr. Gameplay Programmers)|
|Gears of War 3 (2011)||(Sr. Gameplay Programmers)|
|Infinity Blade (2010)||(Senior Gameplay Programmer)|
|Gears of War 2 (2008)||(Sr. Gameplay Programmers)|
|Gears of War 2 (Limited Edition) (2008)||(Sr. Gameplay Programmers)|
|Unreal Tournament III (2007)||(Programmers)|
|Legends of Wrestling (2001)||(Engine Programmer)|
|Revolution Ace (2014)||(Special Thanks)|
|Bulletstorm (2011)||(Special Thanks)|
|Infinity Blade (2010)||(ChAIR would like to thank:)|
|Fat Princess (2009)||(Epic Games Inc.)|
Josh is originally from Phoenix, AZ. He earned his BS degree in Computer Science at Cornell University. His career started in computer graphics with Evans & Sutherland before soon moving into the game industry at Acclaim Entertainment.
He worked several years at Namco Bandai Games America on such titles as kill.switch and The Adversary and eventually became lead programmer on an X360/PS3 title before it was shelved.
Josh now works with Epic Games in Cary, North Carolina as a Sr. Gameplay Programmer. So far he has helped ship Unreal Tournament 3 for PC, X360 and PS3, Gears of War 2 for X360, Bulletstorm for PC, X360 and PS3, and Gears of War 3 for X360. He is currently working on future titles, such as FortNite.
Last updated: Jul 10, 2012