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Geoff Jones

Game Credits

Design

LEGO Universe (2010)   (Lead Game Play Designer)
The Spiderwick Chronicles (2008)   (Design)
Conan (2007)   (Additional Design)
Marvel Nemesis: Rise of the Imperfects (2005)   (Design Team)
Star Wars: Republic Commando (2005)   (Additional Level Design)
Star Wars: Bounty Hunter (2002)   (Level Designers)
Rally Championship Xtreme (2001)   (Rally Drivers)
Star Wars: Episode I - Battle for Naboo (2000)   (Level Design and Scripting)
Indiana Jones and the Infernal Machine (1999)   (Level Designers)
 

Quality Assurance

Star Wars: X-Wing Vs. TIE Fighter + Balance of Power (2000)   (Playtesting (Bantha Squadron))
Star Wars: DroidWorks (1998)   (Testers)
Star Wars: Jedi Knight - Mysteries of the Sith (1998)   (Lead Tester)
Star Wars: X-Wing Collector Series (1998)   (Testers)
Outlaws (1997)   (Playtesting)
Star Wars: Jedi Knight - Dark Forces II (1997)   (Testing and Quality Assurance)
Star Wars: X-Wing Vs. TIE Fighter (1997)   (Playtesting (Bantha Squadron))
Star Wars: X-Wing Vs. TIE Fighter - Balance of Pow... (1997)   (Playtesting)
The LucasArts Archives Vol. II: Star Wars Collection (1996)   (Lead Testers)
Star Wars: Shadows of the Empire (1996)   (Quality Assurance)
Strife (1996)   (Testers)
Nightmare Circus (1995)   (Testers )
Star Wars: Dark Forces (1995)   (PlayStation Testers)
Wing Arms (1995)   (Assistant Leads)
X-Perts (1995)   (Testers)
 

Thanks

Star Wars: Starfighter (2001)   (Thanks To )
 


Developer Biography

Geoff first worked with many of the Nihilistic developers during their Lucasarts days when he tested Dark Forces II: Jedi Knight (PC). He later went on to design levels for Indiana Jones and the Infernal Machine (PC, N64), Battle for Naboo (N64), and Bounty Hunter (PS2, GCN).

Geoff joined the Nihilistic team in January 2004 to help the Design Department tune, balance, and polish their latest project. Geoff lives in Novato with his wife Erin and daughter Shannon, who was born shortly after he was hired. Geoff is assisted by Sammi, a black lab/ridgeback mix who loves emergent gameplay and hates spinning power-ups.

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Last updated: Oct 14, 2005