Joseph Hatcher

Developer BIO

Creating various kinds of games since he was about eight years old, whether it was board games, card games or video games, Joseph has been passionate in his goals to create fun games in many forms almost his entire life. Having played video games since 1980, Joseph quickly fell in love with the fairly new entertainment medium at what seems like was just the right time. Playing arcade games at his mother's job was a perk he enjoyed immensely. His mother helped fuel his creative passions whether it was writing, drawing, playing and designing games, learning, etc. (He later gained 6+ years of arcade game repair and maintenance experience in adulthood). Dealing with his personal drama and tragedies in his life, Joseph found games relaxing and a great way to deal with things to make life more enjoyable no matter what kind of hell life threw at him. His mother played video games against him into her sixties and frequently won against him. Joseph still wonders to this day whether he actually won, or if she was letting him win.

During elementary and some middle school years, Joseph enjoyed showing teachers how to use their computers, doing his school work for weeks and sometimes months ahead of time so he could work on creative things, loved to draw/write and design game worlds/characters/universes and inventions, loved to dabble in science, loved to enter art contests. He showed his entrepreneurial mind early on by selling/trading Transformers, Garbage Pail Kids cards, Now & Later candy and other kid friendly products at school to supplement his family income and because those Transformers were just so damn cool. Joseph, labeled a geek/nerd and harassed hardcore in school, turned the tide around by negotiating with his classmates to help them get better grades. A few nickels and dimes from a class every day guaranteed extra stuff from the cafeteria and income with which to buy more goodies to sell back at school. Homework monopoly was strategized...

Fast forward to 1996, when he put together a development group that eventually became AGFRAG Entertainment Group. During this incubation period, Joseph met professional game developers over that new thing called the internet and started forming friendships and gaining advice that were critical to developing to what he now has in his knowledge base. AGFRAG struggled with various indie projects over the years as members would go off to college or got hired by bigger companies and was dissolved late 2006. AGFRAG was a training ground for multiple handfuls of very talented and smart individuals.

Joseph worked at Electronic Arts from 2004-2006 as a QA Compliance/Core Tester. He took initiative on every title he worked on at EA and tried to resurrect some of EA's older IPs which one of which was to bring the Mutant League sports franchise to current hardware platforms. Joseph continues to do his own thing with his work on new indie projects.

He likes writing, drawing, designing, inventing, acting, teaching, exploring, composing, playing games and more depending on the project or situation.

Dead projects at AGFRAG (all for PC unless noted otherwise):
  • Battle Bounce (Pong-like, 1996), a TRON themed pinball/Breakout-like game
  • Circuit Pyramid (Breakout meets Tetris meets Warlords, 2004-2005)
  • WARazur: Herzogzeit (Herzog Zwei-like action/RTS, 1996-2007)
  • The Gabriel FACTOR (GTA meets HALO, 1996)
  • CAEH Chess & Checkers (multiplayer chess & checkers, 1995)
  • CAEH Chess & More (multiplayer chess & checkers with more variations, 2004)
  • Gami Jami (Tetris meets origami, 2005-2006)
  • Bob Ross' Joy of Painting for the Nintendo Wii, 2005-2006.
Joseph worked on the following games while at EA (from 2004-2006):

20042004-200520052005-20062006 2008
  • Perfect World International (PC)
2009
  • Perfect World International (PC)
  • Ether Saga Online (PC)
  • Jade Dynasty

Also Known As

  • Joe Hatcher

Websites

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Games Credited
The Godfather: The Game (2006), Electronic Arts, Inc.
The Lord of the Rings: The Battle for Middle Earth II (2006), Electronic Arts, Inc.
The Sims 2: Open for Business (2006), Electronic Arts, Inc.
Battlefield 2 (2005), Electronic Arts, Inc.
Battlefield 2: Special Forces (2005), Electronic Arts, Inc.
Tiger Woods PGA Tour 06 (2005), Electronic Arts, Inc.
The Lord of the Rings: The Third Age (2004), Electronic Arts, Inc.
 

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