Mark Nausha

Game Credits


Golden Nugget (1996)   (V.P. of Product)


EverQuest II: Kingdom of Sky (2006)   (Director of Development)
EverQuest: Prophecy of Ro (2006)   (Director, Development)
Ready 2 Rumble Boxing: Round 2 (2000)   (Director of Development)
Criticom (1997)   (Producer)
Casper (1996)   (Director)
Whiplash (1995)   (Director of Action/Arcade Division)
Wolfenstein 3D (1995)   (Division Director)
Eternal Champions (1993)   (Producer )
Seven Cities of Gold: Commemorative Edition (1993)   (Project Manager)


Ready 2 Rumble Boxing (1999)   (Director of Product Development)
Casper (1996)   (Director)


Tom Mason's Dinosaurs for Hire (1993)   (Product Manager)


Mouse Playhouse (2017)   (Special Thanks)
The Shield: The Game (2007)   (Special Thanks)
Eternal Champions: Challenge from the Dark Side (1995)   (Special Thanks To )
Disney's Bonkers (1994)   (Special Thanks)
NBA Action Starring David Robinson (1994)   (Special thanks to)

Developer Biography

On 13th June 2006 it was announced Mark Nausha had joined Stray Bullet Games, LLC. as President and Chief Executive Officer.

He began his career in the early 1990s at Interactive Designs, where he worked as a Project Manager and later instrumental in the acquisition of Interactive Designs by SEGA. Mark then worked at SEGA on the original Eternal Champions for the Genesis and Eternal Champions: Challenge from the Dark Side on the SEGA CD where he worked alongside Stray Bullet team members Ala Diaz and Frank Lucero. During his tenure with Interactive Designs and Sega, Nausha shipped 14 games.

In 1995, Nausha left SEGA and joined Interplay Productions where he was the director of the Action/Arcade Division. He directly managed six producers and had ultimate responsibility for 30+ titles. Interplay's involvement with Shiny Entertainment, makers of Earthworm Jim and MDK, fell under Nausha's jurisdiction during his time with Interplay. Mark then joined Point of View as Co-Founder and Chief Operating Officer.

More recently, Mark took a position at Sony Online Entertainment as Director of Development, where he oversaw live support and development of Everquest and Everquest II.

Last updated: Apr 27, 2008