Almost there! Less than 100 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Joe Allen

Game Credits

Design

Eliminate Pro (2009)   (Design)
 

Programming/Engineering

Resistance: Retribution (2009)   (Games Integration Engineers)
Golden Axe: Beast Rider (2008)   (Gameplay Programmers)
Resistance 2 (2008)   (Games Integration Engineer)
Lemmings (2006)   (SCE-RT Engineers)
 

Art/Graphics

Tomb Raider: Underworld (2008)   (Visual Effects Artists)
Lara Croft Tomb Raider: Anniversary (2007)   (Visual Effects Artists)
 

Quality Assurance

The Great Battles of Caesar (1998)   (Internal Playtesters)
iF/A-18E Carrier Strike Fighter (1998)   (Playtest Coordinator)
iPanzer'44 (1998)   (Quality Assurance Team (Internal))
Liberation Day (1998)   (Internal Testers)
Seven Kingdoms: Ancient Adversaries (1998)   (Internal Testers)
Seven Kingdoms: Ancient Adversaries (Demo Version) (1998)   (Internal Playtesters)
Spearhead (1998)   (Internal QA-Test-Team)
Vangers (1998)   (Internal Test Players)
Air Warrior II (1997)   (Internal Testers)
Air Warrior III (1997)   (Interactive Magic Internal Play Testers)
Fallen Haven (1997)   (Quality Assurance)
The Great Battles of Alexander (1997)   (Playtest Coordinator)
The Great Battles of Hannibal (1997)   (Internal Play Testers)
iM1A2 Abrams (1997)   (Quality Assurance Internal (iMagic))
Seven Kingdoms (1997)   (Internal Testers)
War Inc. (1997)   (Internal Testing)
 

Technology

Resistance: Fall of Man (2006)   (Development)
 

Thanks

Lara Croft Tomb Raider: Legend (2006)   (Special Thanks )
Lara Croft Tomb Raider: Legend (2006)   (Special Thanks)
Lara Croft Tomb Raider: Legend (2006)   (Special Thanks)
 

Other

SOCOM: U.S. Navy SEALs - Tactical Strike (2007)   (Games Integration Associate Engineers)
 


Developer Biography

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