New MobyGoal! We're aiming for 1,500 well documented Arcade games.

Scott McClellan

Game Credits

Design

Pearl Harbor: Zero Hour (2001)   (Game Design)
 

Programming/Engineering

Pearl Harbor: Zero Hour (2001)   (Object Coding and AI)
 

Art/Graphics

Aliens Versus Predator: Extinction (2003)   (Art)
Pearl Harbor: Zero Hour (2001)   (3D Models)
 

Quality Assurance

Recoil (1999)   (Quality Assurance)
Grand Slam (1997)   (QA Supervisors)
NanoTek Warrior (1997)   (QA Supervisors)
NHL Powerplay '96 (1996)   (Product Analysts)
Resident Evil (1996)   (Product Analysts)
 

Marketing

NHL Powerplay '96 (1996)   (Product Analysts)
 

Other

Pearl Harbor: Zero Hour (2001)   (Core Team)
Sabre Ace: Conflict Over Korea (1997)   (Product Analysts)
 


Developer Biography

Scott got his start in QA at the then blossoming Virgin Interactive in Irvine, CA working on NHL Powerplay '96. In short order he became QA lead and then QA manager there. When budgets, jobs and projects were cut off and Scott somehow wound up running the game library and returns. Scott left the industry for a year then returned at Zono, inc. as a designer where he contributed to games like Metal Fatigue (PC), Pearl Harbor: Zero Hour (PC), AVP: Extinction (PS2/XBOX), Rooks Revenge (PC) and Bigfoot Hunter 3D (PC). Scott currently works as a freelance designer, web developer and real estate appraiser.

Last updated: Sep 11, 2007