|Dino Island (2002)||(Level developer)|
|Mars: War Logs (2013)||(Technical Direction)|
|Of Orcs and Men (2012)||(Technical Direction)|
|Faery: Legends of Avalon (2010)||(Technical Director)|
|Gray Matter (2010)||(Engine and Tools)|
|Silverfall: Earth Awakening (2008)||(Lead Programmer)|
|Silverfall (2007)||(Lead Programmer)|
|Fire Department: Episode 3 (2006)||(Lead Engine Programmer)|
|Firefighter Command: Raging Inferno (2004)||(Lead Programmer)|
|RS3: Racing Simulation Three (2002)||(Programming Team)|
|F1 Racing Championship (2000)||(Programmers)|
|Monaco Grand Prix Racing Simulation 2 (1998)||(Code)|
|The Testament of Sherlock Holmes (2012)||(Spiders)|
Wilfried Mallet began by working for Ubisoft on projects like Tonic Trouble, Monaco Grand Prix, Strike-R (PC and PS2) and F1 Racing Championship (PC). He then joined Monte Cristo Multimedia and led coding teams on projects like Dino Island, Star Academy, the Fire Department games and finally on Silverfall and Earth Awakening on PC, and a preproduction demo of Silverfall for a Xbox 360. He then worked shortly for Darkworks on a study of the Unreal Engine.
In 2009 he is a Technical Director at SPIDERS.
Last updated: Apr 16, 2009