Sebastian GrinkeDeveloper BIO
Sebastian wrote games from an early age on the ZX-81, Spectrum and then the Amiga. His first published work was
Gunfighter, an Amiga Power Cover Disk in January 1995. He has been working professionally as a Video Game Programmer, Designer, Journalist and Producer since entering the industry aged 16.
Lead Designer at
EA Montreal 2007-2010
Senior Programmer at
Pivotal Games (
Eidos) 2004-2007
Designer/Producer of www.screenlearning.com
Senior Designer at
SCEE London Studio 2003-2004
Freelance Journalist for AI Games Programming Wisdom Volume 2
Founding Member and Designer/Programmer at
Pivotal Games 2000-2003
Designer at
Pumpkin Studios 1999-2000
Freelance Journalist for Amiga Power Magazine and GamesRadar.com
Designer/Programmer at
Binary Asylum 1994-1999
Also Known As
Websites
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Games Credited
- Nike+ Kinect Training (2012), Microsoft Studios
- Conflict: Denied Ops (2008), Eidos Interactive Ltd.
- Conflict: Global Terror (2005), SCi Games Ltd.
- Conflict: Vietnam (2004), SCi Games Ltd.
- EyeToy: Chat (2004), Sony Computer Entertainment Europe Ltd.
- Conflict: Desert Storm II: Back to Baghdad (2003), SCi Games Ltd.
- EyeToy: Groove (2003), Sony Computer Entertainment Europe Ltd.
- Conflict: Desert Storm (2002), SCi Games Ltd.
- Zeewolf 2: Wild Justice (1995), Binary Asylum
- Zeewolf (1994), Binary Asylum