Sebastian Grinke

Also Known As

  • Seb Grinke

Game Credits


D4: Dark Dreams Don't Die (2014)   (Lead Designer)
Killer Instinct (2013)   (Game Designer)
Nike+ Kinect Training (2012)   (Game Designers)
EyeToy: Chat (2004)   (Additional Design Work)
EyeToy: Groove (2003)   (Design and Sequencing)
Zeewolf 2: Wild Justice (1995)   (Level design by)


Conflict: Denied Ops (2008)   (Senior Software Engineers)
Conflict: Global Terror (2005)   (Senior Software Engineers)
Conflict: Vietnam (2004)   (Senior Software Engineers)
Conflict: Desert Storm II: Back to Baghdad (2003)   (Software Engineer)
Conflict: Desert Storm (2002)   (Software Engineer)

Quality Assurance

Zeewolf 2: Wild Justice (1995)   (Quality assurance)
Zeewolf (1994)   (Quality assurance)


Crimson Dragon (2013)   (Meld Development Team)

Developer Biography

Sebastian wrote games from an early age on the ZX-81, Spectrum and then the Amiga. His first published work was Gunfighter, an Amiga Power Cover Disk in January 1995. He has been working professionally as a Video Game Programmer, Designer, Journalist and Producer since entering the industry aged 16.

Lead Designer at EA Montreal 2007-2010

Senior Programmer at Pivotal Games (Eidos) 2004-2007

Designer/Producer of

Senior Designer at SCEE London Studio 2003-2004

Freelance Journalist for AI Games Programming Wisdom Volume 2

Founding Member and Designer/Programmer at Pivotal Games 2000-2003

Designer at Pumpkin Studios 1999-2000

Freelance Journalist for Amiga Power Magazine and

Designer/Programmer at Binary Asylum 1994-1999

Last updated: Feb 25, 2011