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Sebastian Grinke

Also Known As

  • Seb Grinke

Game Credits

Design

ReCore (2016)   (Design Directors)
D4: Dark Dreams Don't Die (2014)   (Lead Designer)
Killer Instinct (2013)   (Game Designer)
Nike+ Kinect Training (2012)   (Game Designers)
EyeToy: Chat (2004)   (Additional Design Work)
EyeToy: Groove (2003)   (Design and Sequencing)
Zeewolf 2: Wild Justice (1995)   (Level design by)
 

Programming/Engineering

Conflict: Denied Ops (2008)   (Senior Software Engineers)
Conflict: Global Terror (2005)   (Senior Software Engineers)
Conflict: Vietnam (2004)   (Senior Software Engineers)
Conflict: Desert Storm II: Back to Baghdad (2003)   (Software Engineer)
Conflict: Desert Storm (2002)   (Software Engineer)
 

Quality Assurance

Zeewolf 2: Wild Justice (1995)   (Quality assurance)
Zeewolf (1994)   (Quality assurance)
 

Thanks

ADR1FT (2016)   (Thank You)
 

Other

Crimson Dragon (2013)   (Meld Development Team)
 


Developer Biography

Sebastian wrote games from an early age on the ZX-81, Spectrum and then the Amiga. His first published work was Gunfighter, an Amiga Power Cover Disk in January 1995. He has been working professionally as a Video Game Programmer, Designer, Journalist and Producer since entering the industry aged 16.

Lead Designer at EA Montreal 2007-2010

Senior Programmer at Pivotal Games (Eidos) 2004-2007

Designer/Producer of www.screenlearning.com

Senior Designer at SCEE London Studio 2003-2004

Freelance Journalist for AI Games Programming Wisdom Volume 2

Founding Member and Designer/Programmer at Pivotal Games 2000-2003

Designer at Pumpkin Studios 1999-2000

Freelance Journalist for Amiga Power Magazine and GamesRadar.com

Designer/Programmer at Binary Asylum 1994-1999

Last updated: Feb 25, 2011