John Wesley WatsonDeveloper BIO
John Wesley Watson currently works at BioWare Austin as Lead Combat Programmer on Star Wars The Old Republic.
John entered the game industry in 2000 as a Programmer for
Sony Online Entertainment, in the early development stages of
Star Wars Galaxies. He continued as a Senior Programmer on
Star Wars Galaxies: Jump To Lightspeed. He served as Lead Programmer on the next two expansions
Rage of the Wookiees, and
Trials of Obi-Wan. John also served as Lead Client Programmer on DC Universe Online.
Prior to working with Sony Online Entertainment, he worked as a Senior Systems Software Engineer at Space Telescope Science Institute, the scientific organization which operates the Hubble Space Telescope.
John majored in both Physics and Mathematics at Mississippi State University, and spent his 'free' time operating TempusMUD, playing games, and developing software such as the Linux based
Quake level editor Ice with
Charles Beyer.
He got his start programming games in the early 1980s on his Apple IIe, modifying games such as
EAMON and
Wizardry.
Websites
- LinkedIn -- John Wesley Watson Network and Bio
Games CreditedStar Wars: Galaxies - Episode III Rage of the Wookiees (2005), LucasArts
Star Wars: Galaxies - The Total Experience (2005), LucasArts
Star Wars: Galaxies - Trials of Obi-Wan (2005), LucasArts Entertainment Company LLC
Star Wars: Galaxies - Jump to Lightspeed (2004), LucasArts
PlanetSide (2003), Sony Online Entertainment Inc.
Star Wars: Galaxies - An Empire Divided (2003), LucasArts