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Daniel Miller

Also Known As

  • Dan Miller

Game Credits

Design

Halo: Reach (2010)   (Mission Designers)
Halo 3: ODST (2009)   (Designers)
Halo 3 (2007)   (Campaign Designers)
Evil Dead: Regeneration (2005)   (Game Designers)
The Matrix Online (2005)   (World Designer)
TRON 2.0 (2003)   (Multiplayer Disc Arena Designer)
No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002)   (Level Designer)
Aliens Versus Predator 2 (2001)   (Level Design)
 

Programming/Engineering

Aliens Versus Predator 2 (2001)   (AI Scripting)
 

Quality Assurance

Aliens Versus Predator 2 (2001)   (Testers)
The Operative: No One Lives Forever (2000)  
ōdi∙um (1999)   (Quality Assurance (Monolith))
Septerra Core: Legacy of the Creator (1999)   (Quality Assurance - Monolith/Interplay)
 

Public Relations

Sanity: Aiken's Artifact (2000)   (Public Relations)
 

Thanks

Contract J.A.C.K. (2003)   (Special thanks to the following Monolith personnel)
Aliens Versus Predator 2: Primal Hunt (2002)   (Special Thanks to Monolith)
The Operative: No One Lives Forever - Game of the ... (2001)   (Special Thanks to the following Monolith people whom also contributed greatly to the game:)
The Operative: No One Lives Forever (2000)   (Special Thanks To Other Monolith Contributors)
 


Developer Biography

Dan entered the industry as a Public Relations Coordinator for Monolith Productions in 1999. He also worked in Quality Assurance on No One Lives Forever, Sanity: Aiken's Artifact, Septerra Core and Odium during that time. In early 2001, he moved into design and shipped Aliens Vs. Predator 2, No One Lives Forever 2: A Spy in HARM's Way, Tron 2.0 and The Matrix Online as a level designer.

He left Monolith in October of 2004 and joined Cranky Pants Games as a level designer to help ship Evil Dead Regeneration for Xbox and PlayStation 2.

In July of 2005, Dan was hired by Bungie Studios to work as a Mission Designer on Halo 3.

Last updated: Jul 05, 2006