Also Known As
- Dan Miller
|Halo: Reach (2010)||(Mission Designers)|
|Halo 3: ODST (2009)||(Designers)|
|Halo 3 (2007)||(Campaign Designers)|
|Evil Dead: Regeneration (2005)||(Game Designers)|
|The Matrix Online (2005)||(World Designer)|
|TRON 2.0 (2003)||(Multiplayer Disc Arena Designer)|
|No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002)||(Level Designer)|
|Aliens Versus Predator 2 (2001)||(Level Design)|
|Aliens Versus Predator 2 (2001)||(AI Scripting)|
|Aliens Versus Predator 2 (2001)||(Testers)|
|The Operative: No One Lives Forever (2000)|
|ōdi∙um (1999)||(Quality Assurance (Monolith))|
|Septerra Core: Legacy of the Creator (1999)||(Quality Assurance - Monolith/Interplay)|
|Sanity: Aiken's Artifact (2000)||(Public Relations)|
|Contract J.A.C.K. (2003)||(Special thanks to the following Monolith personnel)|
|Aliens Versus Predator 2: Primal Hunt (2002)||(Special Thanks to Monolith)|
|The Operative: No One Lives Forever - Game of the ... (2001)||(Special Thanks to the following Monolith people whom also contributed greatly to the game:)|
|The Operative: No One Lives Forever (2000)||(Special Thanks To Other Monolith Contributors)|
Dan entered the industry as a Public Relations Coordinator for Monolith Productions in 1999. He also worked in Quality Assurance on No One Lives Forever, Sanity: Aiken's Artifact, Septerra Core and Odium during that time. In early 2001, he moved into design and shipped Aliens Vs. Predator 2, No One Lives Forever 2: A Spy in HARM's Way, Tron 2.0 and The Matrix Online as a level designer.
He left Monolith in October of 2004 and joined Cranky Pants Games as a level designer to help ship Evil Dead Regeneration for Xbox and PlayStation 2.
In July of 2005, Dan was hired by Bungie Studios to work as a Mission Designer on Halo 3.
Last updated: Jul 05, 2006