Also Known As
- Colin Barre-Brisebois
|Batman: Arkham Origins (2013)||(Lead Rendering Programmer)|
|Battlefield 3 (2011)||(Rendering Engineers)|
|Battlefield 3: Back to Karkand (2011)||(Rendering Engineers)|
|Need for Speed: The Run (2011)||(Frostbite 2 Engine Team)|
|Army of Two: The 40th Day (2010)||(Additional Engineering)|
|Skate It (2008)||(Programmers)|
|Medal of Honor: European Assault (2005)||(Front End Engineers)|
|Army of Two (2008)||(Special Thanks)|
Colin is a Lead Rendering Programmer at WB Games Montréal, where he drives the development of cutting-edge graphics technology (technical direction, R&D and optimization), manages a team of excellent graphics programmers and promotes studio level and company-wide knowledge sharing.
For the past 10 years he has been mainly focusing on real-time rendering and systems performance, pushing the graphical boundaries by providing optimized art-driven solutions for video game franchises such as Batman: Arkham, Battlefield, Army of Two, Skate, Medal of Honor and Need for Speed.
He has also presented at various conferences (GDC, SIGGRAPH, GTC, I3D) and spoke about game development and real-time graphics at local universities. Moreover, Colin has written publications under the "GPU Pro" book series, the Association for Computing Machinery (IEEE / ACM), as well as his personal blog.
Last updated: May 16, 2015