Mario Alfonso LavinDeveloper BIO
Mario Alfonso Lavin began his career as an Games Audio Designer for
Electronic Arts Los Angeles in 2004. His first published title was
Goldeneye: Rogue Agent. Soon after he joined the Medal of Honor Audio team and released
Medal of Honor: European Assault. He also worked on
Medal of Honor: Airborne doing field recording and sound editing before being recruited in 2006 to drive the audio division as Sound Director for
Guerrilla Games in the city of Amsterdam (
Sony Computer Entertainment Europe) and work on
Killzone 2 for PS3.
Mario's background in sound design began when he was working at a music instrument manufacturing company called M-Audio. As tester, DJ and VJ product specialist developing demo music and patches for VJ software and also as internal consultant for product design, he sharpened his sound design skills during his free time and play tested several FPS video games to scrutinize audio and learn what methods were used for creating game sound.
Mario has also worked as an independent consultant and preset sound designer for Yamaha Digital Music for the Motif and RS-7000 workstations. Mario’s background in synthesis also led him to work with the inventor of MIDI, Dave Smith on his DSI Evolver analog/digital synthesizer where he designed several preset patches.
Mario has been producing and performing electronic music since 1995 and also studied Music Technology and Recording Engineering at Long Beach City College.
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