MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

Gary Priest

Game Credits

Production

The Da Vinci Code (2006)   (V.P. Development)
Marc Ecko's Getting Up: Contents Under Pressure (2006)   (VP of Development)
Star Wars: Episode III - Revenge of the Sith (2005)   (VP of Development)
Wrath Unleashed (2004)   (V.P. Development)
 

Design

Buffy the Vampire Slayer (2002)   (Project Directors)
Demolition Man (1994)   (Final Game Design)
Basil the Great Mouse Detective (1987)   (Program)
 

Programming/Engineering

The X-Files: Resist or Serve (2004)   (VP of Technology)
Indiana Jones and the Emperor's Tomb (2003)   (VP Development)
Star Trek: Deep Space Nine - The Fallen (2000)   (Technology Project Director)
Toonstruck (1996)   (Lead Programmers)
Demolition Man (1994)   (Shooting Gallery Script Programming)
The Incredible Hulk (1994)   (Presentation by Arc Developments and Programmed by)
The Flash (1993)   (Programming)
Chuck Rock (1991)   (Converted by)
Road Rash (1991)   (Programming)
Mickey Mouse: The Computer Game (1988)   (Program)
Techno Cop (1988)   (Programming)
Frank Bruno's Boxing (1985)   (By)
Impossible Mission (1984)   (Programming)
 

Art/Graphics

Ford Racing (1999)   (Artwork)
Road Rash (1991)   (Graphic conversion)
 

Public Relations

Toonstruck (1996)   (Marketing )
 

Creative Services

Toonstruck (1996)   (Technical Production)
 

Other

Chuck Rock (1991)   (Chuck Rock was brought to you by)
 

Companies

Men in Black: The Game (1997)   (Playstation Development Team)
 


Developer Biography

Gary is a co-founder and Vice President of The Collective. Prior to this, he spent nearly 4 years at Virgin Interactive where he served as lead programmer from 1994 through 1997.

Before coming to the US, Gary worked for four years as a freelance game programmer in the UK on many successful 8 and 16 bit console games including Road Rash and Terminator II for clients such as Electronic Arts, Sega and Acclaim.

Prior to this Gary worked as an Artist, Lead Programmer and Project Lead within Gremlin Graphics and US Gold for four years on many early 8 bit home computer games.

Last updated: Apr 26, 2006