Gary PriestDeveloper BIO
Gary is a co-founder and Vice President of
The Collective. Prior to this, he spent nearly 4 years at
Virgin Interactive where he served as lead programmer from 1994 through 1997.
Before coming to the US, Gary worked for four years as a freelance game programmer in the UK on many successful 8 and 16 bit console games including
Road Rash and
Terminator II for clients such as
Electronic Arts,
Sega and
Acclaim.
Prior to this Gary worked as an Artist, Lead Programmer and Project Lead within
Gremlin Graphics and
US Gold for four years on many early 8 bit home computer games.
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Games CreditedThe Da Vinci Code (2006), 2K Games
Marc Ecko's Getting Up: Contents Under Pressure (2006), Atari Europe S.A.S.U.
Star Wars: Episode III - Revenge of the Sith (2005), LucasArts
Wrath Unleashed (2004), LucasArts
The X-Files: Resist or Serve (2004), Vivendi Universal Games, Inc.
Indiana Jones and the Emperor's Tomb (2003), LucasArts
Buffy the Vampire Slayer (2002), Electronic Arts, Inc.
Star Trek: Deep Space Nine - The Fallen (2000), Simon & Schuster Interactive
Ford Racing (1999), Empire Interactive Entertainment
Toonstruck (1996), Sold Out Sales & Marketing Ltd.
Road Rash (1994), U.S. Gold Ltd.
Chuck Rock (1992), Virgin Games, Inc.
Impossible Mission (1990), U.S. Gold Ltd.
Mickey Mouse: The Computer Game (1988), Gremlin Graphics Software Ltd.
Techno Cop (1988), Gremlin Graphics Software Ltd.
Frank Bruno's Boxing (1985), Elite Systems Ltd.