|Killzone 2 (2009)||(Game Design)|
|Medal of Honor: European Assault (2005)||(Level Designers)|
|Terminator 3: Rise of the Machines (2003)||(Designers)|
|Ratchet & Clank (2016)||(Special Thanks)|
|Spec Ops: The Line (2012)||(Special Thanks)|
|Sunset Overdrive (2014)||(Insomniac Games)|
|Ratchet & Clank: Into the Nexus (2013)||(Insomniacs)|
|Ratchet & Clank: Full Frontal Assault (2012)||(Insomniacs)|
|Ratchet & Clank: All 4 One (2011)||(Insomniacs)|
|Resistance 3 (2011)||(Insomniacs)|
Aaron Butler started his gaming carrier on the community side back in 1999 when he started working for GameSpy Ind. as a Web Designer. After leaving GameSpy in 2001 he went to school at the Art Institute of California Los Angeles where he graduated in June of 2004 with a Bachelor of Science degree in Game Art & Design.
However, before graduating, Aaron got his first gaming gig as a Production Intern at Infogrames (now Atari) in Santa Monica, CA working on UT2k3 and MI: Operation Surma. In 2002 he got his first development job at Black Ops Ent. as a Game Designer working on T3: Rise of the Machines. In 2003 he was hired on at Climax Group Inc.’s first US office as a Game / Level Designer working Tron 2.0 Killer App. In 2003, at the end of the Tron2.0 Killer App project, Electronic Arts LA recruited Aaron as a Game Designer for Medal of Honor: European Assault.
In 2005 Aaron left EA-LA and the U.S. and moved to Amsterdam, The Netherlands to work at Guerrilla Games as a Level Designer on "Killzone2" for the PS3.
Last updated: Aug 30, 2005