User review spotlight: Ultima IV: Quest of the Avatar (DOS)

John Alvarado

Also Known As

  • Juan M. Alvarado

Game Credits

Production

Spec Ops: Airborne Commando (2002)   (President/Technical Director)
Disney's Dinosaur (2000)   (Director and Programming)
 

Design

Line Rider 2: Unbound (2008)   (Designers)
The Bard's Tale (2004)   (Director Engineering)
Spec Ops: Airborne Commando (2002)   (Level Design)
Demolition Man (1994)   (Final Game Design)
Monopoly Deluxe (1992)   (Interface Design)
 

Programming/Engineering

Choplifter HD (2012)   (Technical Director)
Hunted: The Demon's Forge (2011)   (Senior Programming)
Line Rider 2: Unbound (2008)   (Managing Engineer)
Spec Ops: Airborne Commando (2002)   (Programming)
R/C Stunt Copter (1999)   (Big Grub)
Wild 9 (1998)   (Programming Talent)
Toonstruck (1996)   (Additional Programming)
Demolition Man (1994)   (Game Programming)
Future Classics Collection (1990)   (Programming)
 

Writers

Spec Ops: Airborne Commando (2002)   (Voice Script)
 

Art/Graphics

Spec Ops: Airborne Commando (2002)   (Additional 2D Art & Layout)
 

Video/Cinematics

Demolition Man (1994)   (Green Screen Video Direction)
 

Audio

Choplifter HD (2012)   (Voice Over Cast)
Spec Ops: Airborne Commando (2002)   (Voices)
 

Technology

Super Caesars Palace (1993)   (Tech Support)
 


Developer Biography

John Alvarado began programming games in high school in the early 80's on the Atari 800 and Commodore-64, back in the days when programmers created the artwork! He and his high school buddies, Gregg Tavares, Greg Marquez, Ron Nakada and Andy Brown (not the producer/developer on Moby Games) worked under the name The Nighthawk Group.

After graduating with a B.A. degree in Linguistics and Computer Science from UCLA (1989), John reunited with his old friends Gregg Tavares, Greg Marquez and Ron Nakada under the name Echidna, later joined by Dan Chang. Echidna created the map/tile editing tool called tUME that was licensed by many companies in the early 90's for console game development.

Following Echidna, John worked for over three years as a lead programmer at Virgin Interactive Entertainment on PC and console titles. There he met the eventual co-founders of the company Seven, including artists Brandon Humphreys, Willis Wong, Barry ‘Baz’ Pringle, producer Barry Pringle (Baz’s father), and programmer Ron Mar. These five left V.I.E. with John and, joined by Gregg Tavares, worked for about a year on a launch title for the “M2” - codename for the never-to-be-released successor to the 3DO console platform.

After the short-lived Seven, John started Big Grub with Gregg Tavares, Brandon Humphreys and Willis Wong. Willis and Gregg moved on after about a year but John and Brandon forged on for another six years with John as President/Technical Director and Brandon Humphreys as Art Director. In addition to managing the business, John was actively engaged in game design, programming and production management.

John is currently the Technical Director at inXile entertainment.

Last updated: Feb 02, 2013