What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Mark Wallace

Game Credits

Production

Elvira's Horror Pack (1998)   (Produced by)
The Unholy War (1998)   (Producer)
Pandemonium 2 (1997)   (Executive Producer)
Blood Omen: Legacy of Kain (1996)   (Producers)
The Horde (1994)   (Producer)
WaxWorks (1992)   (Producers)
Elvira II: The Jaws of Cerberus (1991)   (Produced by)
Jack Nicklaus presents The Major Championship Cour... (1990)   (Producer)
Jack Nicklaus' Unlimited Golf & Course D... (1990)   (Associate Producer)
Blue Angels: Formation Flight Simulation (1989)   (Assistant Producer)
Day of the Viper (1989)   (Produced by)
Don't Go Alone (1989)   (Associate Producer)
The Third Courier (1989)   (Associate Producer)
 

Programming/Engineering

Road Runner and Wile E. Coyote (1991)   (Programmed by)
 

Art/Graphics

Potsworth & Co. (1992)   (Graphics by)
 

Video/Cinematics

Majestic: Special Edition (2001)   (Production)
 

Quality Assurance

Warzone 2100 (1999)   (Additional Testing)
The Bard's Tale III: Thief of Fate (1988)   (Thanks for verifying the accurracy of this cluebook to)
 

Creative Services

Pandemonium! (1996)   (Producer)
 

Support

Heat Wave: Offshore Superboat Racing (1990)   (Assisted)
 

Thanks

Rogue Legacy (2013)   (Additional Thanks)
Re-Mission (2006)   (Special Thanks)
Disney's 102 Dalmatians: Puppies to the Rescue (2000)   (Crystal Special Thanks)
Silencer (1998)   (Special Thanks)
Blazing Dragons (1996)   (Special thanks)
Blood Omen: Legacy of Kain (1996)   (Special Thanks from Crystal Dynamics to)
Alien Logic (1994)   (Special Thanks To)
Total Eclipse (1994)   (Special Thanks)
 

Other

Crash 'n Burn (1993)   (Crash 'N Burn Progenitor)
 


Developer Biography

Mark Wallace is currently responsible for the management of HopeLab Foundations’s game development, manufacturing and distribution, QA and customer service efforts.

He was most recently a senior producer for Electronic Arts Inc. where he was responsible for the overall management of both internal and external development teams, including creative direction, staffing, scheduling, budgeting, team building and contract negotiations.

Earlier in his career, he was with Crystal Dynamics Inc., which he joined at start-up in 1992 to build the company’s first game development team. While at the company, he was instrumental in bringing key talent into the growing company, as well as developing titles across multiple platforms. He later moved into a senior management role as executive producer, responsible for budgeting and staff development, as well day-to-day management of several titles.

Mr. Wallace was also a producer at Accolade Inc. from 1988 to 1992, after starting his career with Electronic Arts in 1986.

Last updated: Jun 22, 2006