How much time do you spend in each single session when you play games?

Motoaki Fukuda

Game Credits


New Super Mario Bros. (2006)   (Effects Design)
Nintendogs (2005)   (Effect Design)
Pikmin (2001)   (Demo Design)


The Legend of Zelda: Phantom Hourglass (2007)   (Effects Design)
Super Mario Galaxy (2007)   (Movie Scene Effect Design)
Animal Crossing: Wild World (2005)   (Effect Design)
Mario Kart DS (2005)   (Effects Design)
Super Mario 64 DS (2004)   (Effects Design)


Kiki Trick (2012)   (Movie)
The Legend of Zelda: Skyward Sword (2011)   (Cinema Scene planning)
The Legend of Zelda: Spirit Tracks (2009)   (Cinema Scene Planning)

Developer Biography

There is no biography on file for this developer.