How much time do you spend in each single session when you play games?

Dan Horn

Game Credits

Design

Jack the Ripper (1995)   (Credits)
 

Programming/Engineering

UMS II: Nations at War (1990)   (Programming)
 

Thanks

SimAnt: The Electronic Ant Colony (1991)   (Special Thanks To)
 


Developer Biography

April 1986-September 1987

FIREBIRD LICENSEES, INC. (Subsidiary of British Telecom), Waldwick, NJ

Vice President Product Development

• Dealt with all areas of acquisition of products, market presence, and product analysis for publication for all divisions of British Telecom/Telesoft.

• Acted as a United States computer industry expert on product development and "fine tuning" British and European products for the U.S. marketplace.

• Developed product line strategies and created new product proposals. Was instrumental in acquisition of the Bantam line into the Telecomsoft division that resulted in a substantial increase in corporate awareness of entertainment products in the USA.



October 1983-October 1985

INFOCOM, INC. Cambridge, Massachusetts

Development Manager - Microcomputers



• Creators of the best selling Zork line of text adventure games. Over 150,000 sold of every title consistently for over five years.

• Originated, staffed, and managed this keystone microcomputer development department. This organization decreased the time necessary to bring a product to market from four months to four weeks, resulting in added revenue when the company needed it most.

• Acted as the primary technical liaison to executive management on development of cross platform development systems for the entire product line.

• Originated new product design and development with regard to the microcomputers supported by the company.

• Monitored microcomputer environment and advised on changes in the technical aspects of the industry that influence future product development.



October 1981-October 1983

ADVENTURE INTERNATIONAL, Longwood, Florida

Technical Manager



• Developers of the first text adventure game system for the microcomputer industry. Leaders in international distribution and sales of games and development of an international base of programming talent.

• Originated, staffed, and managed the Technical Support Department to handle all programming, development, and product support of the company's software line.

• Analyzed new product submissions for possible publication, negotiated contracts and development schedules.

• Set up first U.S. computer entertainment office for distribution and product development in Europe. Organization eventually turned into U.S. Gold, one of the largest computer entertainment software publishers in Europe.

Last updated: May 14, 2001