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Marie Delsol

Game Credits

Art/Graphics

Tom Clancy's Ghost Recon: Future Soldier (2012)   (Animators)
Grey's Anatomy: The Video Game (2009)   (Facial Animators)
Haze (2008)   (Animators)
Heavenly Sword (2007)   (Senior Animator)
 

Video/Cinematics

Beyond: Two Souls (2013)   (Mocap Trackers)
Of Orcs and Men (2012)   (Motion Capture Management)
Heavy Rain (2010)   (Motion Capture Trackers)
Wanted: Weapons of Fate (2009)   (Mocap Director)
Haze (2008)   (Mocap Processing)
Red Steel (2006)   (3D Reconstruction)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Motion Capture by Atopos)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Mocap Processing)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Animation and Motion Capture: Mocap Processing)
Bet on Soldier: Blood Sport (2005)   (Motion Capture Staff)
 

Quality Assurance

The Cursed Crusade (2011)   (Supervisors)
Tom Clancy's Splinter Cell: Double Agent (2006)   (Mocap Processing)
 

Other

Tom Clancy's Ghost Recon: Phantoms (2014)   (Ubisoft Paris Future Soldier Team)
 


Developer Biography

There is no biography on file for this developer.