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Steven E. Meyer

Also Known As

  • Steve Meyer

Game Credits

Production

XCOM: Enemy Unknown (2012)   (Director of Software Development)
CivWorld (2011)   (Director of Software Development)
Sid Meier's Civilization V (2010)   (Director of Software Development)
Sid Meier's Civilization: Revolution (2009)   (Director of Technology)
Sid Meier's Civilization: Revolution (2008)   (Director of Software Development (Firaxis))
The Lord of the Rings: The Battle for Middle-Earth... (2006)   (Vice President of Product Development)
M1 Tank Platoon (1989)   (Playtesting)
F-19 Stealth Fighter (1987)   (Playtesting)
 

Programming/Engineering

XCOM: Enemy Within (2013)   (Director of Software Development)
Sid Meier's Civilization V: Gods and Kings (2012)   (Director of Software Development)
Driv3r (2004)   (Additional Programming)
Terminator 3: The Redemption (2004)   (Programmers)
Tapper (1983)   (Programming by)
 

Quality Assurance

Sid Meier Triple Game Pack (1992)   (Playtesting)
M1 Tank Platoon (1989)   (Playtesting)
Red Storm Rising (1988)   (IBM Version Playtesting)
Airborne Ranger (1987)   (Playtesting)
F-19 Stealth Fighter (1987)   (Playtesting)
Sid Meier's Pirates! (1987)   (Playtesting)
 

Technology

Sid Meier's Civilization IV: Colonization (2008)   (Technology Director)
Sid Meier's Civilization: Revolution (2008)   (Technology Director)
 

Thanks

Battleship: Surface Thunder (2000)   (Special Thanks)
Axis & Allies (1998)   (Special Thanks:)
Arcade's Greatest Hits: The Midway Collection 2 (1997)   (Extra Special Thanks To)
 


Developer Biography

A pioneer in the toy and interactive entertainment industry, Steven Meyer has over 25 years of successful development and management experience.

His current position is with Firaxis as a Director on their Board of Directors and Vice President of Software Development, having joined them in 2007.

Prior to Firaxis, Steve worked for BreakAway as Vice President of Development, and was President and CEO of Meyer/Glass Design, one of the most prolific toy invention design firms in the industry. At Meyer/Glass Design, Mr. Meyer founded and managed Meyer/Glass Interactive (M/GI), a division of the company created to develop games for the Xbox, Sony PlayStation, and PC gaming platforms, including such titles as Mech Assault, Battleship, Missile Command, Axis and Allies and Axis and Allies II. He sold the M/GI division in 2001.

He was also Vice President of Product Development for MicroProse Software, where he oversaw the development of such ground-breaking computer games as F19 Stealth Fighter, F-15 Strike Eagle, Pirates!, M1 Tank Platoon, Silent Service, and Airborne Ranger.

He began his career in the game industry at Marvin Glass & Associates, where he programmed and co-designed Tapper, a top-selling coin-op machine that was manufactured by Bally Midway.

An active member of the Toy Industry Association, Steve has participated extensively in fund-raising and philanthropy activities for the Toy Industry Foundation. He holds a BA in biology from Northwestern University.

Last updated: May 29, 2009