|Activision Anthology (2003)||(Executive Producer)|
|Wakeboarding Unleashed featuring Shaun Murray (2003)||(Executive Producer)|
|Activision Anthology (2003)||(Lead Programmer)|
|Deus Ex: Game of the Year Edition (2001)||(Lead Programmer and Assistant Director)|
|Deus Ex (2000)||(Lead Programmer and Assistant Director)|
|Jane's Combat Simulations: AH-64D Longbow (1996)||(Programming)|
|Jane's Combat Simulations: AH-64D Longbow (1996)||(Actors)|
|BioShock (2007)||(Special Thanks)|
|Unreal Tournament III (2007)||(Special Thanks)|
|Deus Ex (2000)||(Special Thanks)|
Chris began designing and programming games on the TRS-80 and Apple II in the late 1970's. He started his professional career in 1994 at Origin with Andy Hollis on the award-winning "Jane's Combat Simulations AH-64D Longbow." After leaving Origin, he worked on an unreleased massively multiplayer RPG at Looking Glass Technologies Austin before helping start the Ion Storm Austin office with Warren Spector. At Ion Storm Austin, Chris was the Lead Programmer and Assistant Project Director for "Deus Ex", which has since won over 60 Game Of The Year awards from many major mainstream and industry publications.
Chris then left Ion Storm to start his own company, Atmospheric Broadcast Systems, Inc. which specialized in real-time 3D graphics systems for television weather broadcasting. ABS, Inc. shipped its first product called "LiveStrike" (a realtime lightning detection and display system), which is currently being used on-air at KXAN-TV 36 in Austin. Chris also worked as a contract programmer on several Sony Playstation 2 and Nintendo Game Boy Advance projects including "Deus Ex: The Conspiracy", "Jimmy Neutron Boy Genius", and "Hyperspace Delivery Boy!" while continuing to sell his LiveStrike software to other television stations nationwide.
Before starting Fastlane Games, Chris was the Director of Handheld Product Development at Aspyr Media, Inc. There, he shipped several handheld games for the Nintendo Game Boy Advance such as "Wakeboarding Unleashed" and "Activision Anthology" as well the puzzle game "Enigmo" that shipped with the first ever Pocket PC from Dell with 3D hardware acceleration.
Last updated: Jan 10, 2005