Chris began designing and programming games on the TRS-80 and Apple II in the late 1970's. He started his professional career in 1994 at Origin
with Andy Hollis
on the award-winning "Jane's Combat Simulations AH-64D Longbow." After leaving Origin, he worked on an unreleased massively multiplayer RPG at Looking Glass Technologies
Austin before helping start the Ion Storm
Austin office with Warren Spector
. At Ion Storm Austin, Chris was the Lead Programmer and Assistant Project Director for "Deus Ex", which has since won over 60 Game Of The Year awards from many major mainstream and industry publications.
Chris then left Ion Storm to start his own company, Atmospheric Broadcast Systems, Inc. which specialized in real-time 3D graphics systems for television weather broadcasting. ABS, Inc. shipped its first product called "LiveStrike" (a realtime lightning detection and display system), which is currently being used on-air at KXAN-TV 36 in Austin. Chris also worked as a contract programmer on several Sony Playstation 2 and Nintendo Game Boy Advance projects including "Deus Ex: The Conspiracy", "Jimmy Neutron Boy Genius", and "Hyperspace Delivery Boy!" while continuing to sell his LiveStrike software to other television stations nationwide.
Before starting Fastlane Games, Chris was the Director of Handheld Product Development at Aspyr Media, Inc. There, he shipped several handheld games for the Nintendo Game Boy Advance such as "Wakeboarding Unleashed" and "Activision Anthology" as well the puzzle game "Enigmo" that shipped with the first ever Pocket PC from Dell with 3D hardware acceleration.
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- BioShock (2008), 2K Games, Inc.
- Unreal Tournament III (2007), Midway Home Entertainment, Inc.
- Activision Anthology (2003), Aspyr Media, Inc.
- Wakeboarding Unleashed featuring Shaun Murray (2003), ATVI France SARL
- Deus Ex (Game of the Year Edition) (2001), Eidos Interactive, Inc.
- Deus Ex (2000), Eidos Interactive Ltd.
- Jane's Combat Simulations: AH-64D Longbow (1996), Electronic Arts, Inc.