Also Known As
- Francois Messier
|Far Cry: Primal (2016)||(Level Designers)|
|Far Cry 4 (2014)||(Level Designers)|
|Far Cry 3: Blood Dragon (2013)||(Level Designers)|
|Far Cry 3 (2012)||(Level Designers)|
|Tom Clancy's Splinter Cell: Conviction (2010)||(Level Designers (Co-op))|
|Day of the Zombie (2009)||(Level Design)|
|Marine Sharpshooter 4 (2008)||(Level Design Lead)|
|L.A. Street Racing (2007)||(QA Team)|
|Close Quarters Conflict (2006)||(Quality Assurance)|
|WarPath (2006)||(Groove QA Team)|
|World War II Combat: Iwo Jima (2006)||(Groove QA Team)|
|World War II Combat: Road to Berlin (2006)||(QA)|
|Land of the Dead: Road to Fiddler's Green (2005)||(QA)|
|Playboy: The Mansion - Private Party (2005)||(Groove QA Team)|
|Tom Clancy's Rainbow Six: Siege (2015)||(Thanks)|
François Messier is a Computer Science graduate from Heritage College in Hull, Quebec. Francois moved to Toronto (Canada) to follow his dream to work in the game industry.
In February 2005, Francois started working at Groove Games in Quality Assurance. Francois and then became a Level Designer at Bedlam Games. (A division of Groove). Nowadays he works as a level/mission design at Ubisoft Divertissements (Ubisoft Montreal). He is not to be confused with the other François Messier who works at the same company, but as a data manager/tools programmer.
He sometimes uses the alias "Mesklinite".
Last updated: Jul 31, 2010