Also Known As
- Jamie Brewster
- James Brewster
|HIND: The Russian Combat Helicopter Simulation (1996)||(Design team)|
|Battalion Wars (2005)||(Animation Programming)|
|Call of Duty: Finest Hour (2004)||(Senior Engineering)|
|Lotus Challenge (2003)||(Senior Software Engineer)|
|Warhammer 40,000: Fire Warrior (2003)||(Programmers)|
|Halcyon Sun (2002)||(Programming)|
|Microsoft Train Simulator (2001)||(Programming)|
Expert in animation systems for games. Inventor of the morpheme animation system. Many years experience as a software engineer in the games industry. Created a wide variety of technologies covering most aspects of game development. Worked on many platforms and in a wide range of capacities.
Started to specialise in physical simulation and animation around 2004, driven by the core desire to improve the way that characters move and behaved in game. With this in mind moved to NaturalMotion and developed the first prototype of the morpheme animation system. Since then morpheme has gone from strength to strength.
Last updated: May 13, 2014