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Paul Baker

Game Credits

Production

Battlezone II: Combat Commander (1999)   (Production and Technology Coordinator)
 

Design

Assassin's Creed III (2012)   (Additional Level Designers)
Assassin's Creed III (2012)   (Additional Level Designers)
Jumper: Griffin's Story (2008)   (Lead Designer)
Mercenaries: Playground of Destruction (2005)   (Additional Design)
Star Wars: Battlefront II (2005)   (Designers)
Star Wars: Battlefront (2004)   (Designers)
 

Programming/Engineering

Dark Reign 2 (2000)   (Installer)
Vampire: The Masquerade - Redemption (2000)   (Installer)
 

Audio

The Manhole: New and Enhanced (1992)   (Audio Engineering)
Sargon V: World Class Chess (1991)   (Sound Engineering by)
 

Quality Assurance

Star Trek: Away Team (2001)  
Civilization: Call to Power (1999)   (QA Testers)
Fighter Squadron: The Screamin' Demons over E... (1999)   (Quality Assurance Team)
Heavy Gear II (1999)   (Testers)
Heretic II (1998)   (Quality Assurance)
 

Thanks

Soldier of Fortune (2000)   (Special Thanks)
Star Trek: Hidden Evil (1999)   (Production & Technology Coordinator)
 


Developer Biography

Paul Baker is the CEO of Iamantisocial Entertainment since October 2012. He started in the games industry in February 1991 working as a designer at Trimark Interactive. He worked there until June 1992. From January 1992 to February 1993 he was an audio director at Activision. Between May 1997 and October 1999 he worked at Activision as a tester, and from March 1999 to August 2001 at the same company as technology and production coordinator. He made the installer for Quake III: Arena for instance.

Between December 2001 and December 2002 he worked at Vivendi Universal as an associate producer. Between October 2004 and September 2006 he was a designer at Pandemic Studios. He then went on to work as a lead designer, first at Collision Studios between April 2007 and February 2008, and then at Heavy Iron Studios between April 2008 and April 2009. More recently he was a project manager at World Entertainment LA (July 2009 - December 2009), creative director at Longtail Studios (December 2009 - November 2010), a designer at Ubisoft (January 2010 - June 2012), and a senior designer at Checkpoint Studios (June 2012 - October 2012).

Last updated: Dec 17, 2012