Tom Lin

Developer BIO

Tom co-founded Demiurge Studios in 2002. He serves as creative director, maintaining a consistent vision for the look, feel and design of projects at Demiurge Studios. Tom has managed content development for every project through Demiurge's history, including work on Brothers in Arms: Earned in Blood and Charlie and the Chocolate Factory. Tom holds a B.F.A. from Carnegie Mellon University.

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Games Credited
Frontlines: Fuel of War (2008), THQ Inc.
Mass Effect (2008), Electronic Arts, Inc.
Medal of Honor: Airborne (2007), Electronic Arts, Inc.
Advent Rising (2005), Majesco Entertainment Company
 

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