Jason Snyder

Game Credits


Tom Clancy's Rainbow Six (2000)   (Director of Engineering)
Force 21 (1999)   (Director of Engineering)
Tom Clancy's Rainbow Six (1999)   (Director of Engineering)


Bang! Gunship Elite (2000)   (Director of Engineering)
Force 21 (1999)   (Director, Engineering)


Far Cry 4 (2014)   (Additional Programming)
Rocksmith: All-new 2014 Edition - Remastered (2013)   (Game System Engineers)
Tom Clancy's Ghost Recon: Future Soldier (2012)   (Engineers)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Engineering)
Tom Clancy's Ghost Recon 2: 2011 - Final Assault (2004)   (Engineering)
Tom Clancy's Ghost Recon (2001)   (Engineers)
Tom Clancy's Rainbow Six: Covert Ops Essentials (2000)   (Technical Director)
Civilization II (Multiplayer Gold Edition) (1999)   (SMEDS System Design)
Force 21 (1999)   (Additional Engineers)
Tom Clancy's Rainbow Six: Rogue Spear (1999)   (Director, Engineering)
Dominant Species (1998)   (Engineers)
Sid Meier's Civilization II (1996)   (SMEDS System Design)
Sid Meier's CivNet (1995)   (Programming)

Quality Assurance

Europa Universalis III: Heir to the Throne (2009)   (Beta Testers)
Europa Universalis III (2007)   (Beta Testers)
Europa Universalis III (Collector's Edition) (2007)   (Beta Testers)
Hearts of Iron II: Platynowa Edycja (2007)   (Beta Tester)
Hearts of Iron II: Złota Edycja (2006)   (Beta Tester )
Hearts of Iron II (2005)   (Beta Tester)


Pulse (2015)   (Kickstarter Backers)
Tom Clancy's Rainbow Six: Rogue Spear (1999)   (Special Thanks)


Tom Clancy's Ghost Recon (2001)   (RSE Development Team )
Tom Clancy's Rainbow Six: Rogue Spear Mission... (2000)   (Director of Engineering)

Developer Biography

In 2001, Jason Snyder was a Senior Software Engineer with Red Storm.

Quoted from Red Storm's Bio page:

Life Before Red Storm
Born in the wilds of northern Chapel Hill, my earliest memories involve exploring the woods near my ancestral home and destroying things with a hammer. Later I discovered that it is actually possible to put things together with said implement. As I grew older, the ability to create things on a computer had a definite appeal since the risk of losing fingers in a work accident is slightly less.

Like many of my cohorts, I got my start in computing during the 'good old days' - which is defined as the days when 64k of memory in a computer was cause for great boasting.

I attended several colleges and eventually graduated from Appalachian State University in 1992. I joined a small multimedia company out of Cary called Foundation Solutions, Inc. It was a cool place where I had to do standard software development stuff (i.e. the impossible). I helped write Microsoft Encarta 1994 and a couple of other titles before a wonderful opportunity arose in the form of a job opening at the Chapel Hill office of MicroProse, Inc..

Free Time
Playing computer games, reading (particularly history), getting hurt playing basketball, making noise with a guitar.

Last updated: Feb 21, 2004