How much time do you spend in each single session when you play games?

Richard N. Smith

Also Known As

  • Richard Smith

Game Credits

Design

Medal of Honor: Frontline (2002)   (Lead Artist/Level Designer)
 

Art/Graphics

Titanfall (2014)   (Concept Art)
Yaiba: Ninja Gaiden Z (2014)   (Art Director)
Call of Duty: Modern Warfare 2 (2009)   (Art)
Call of Duty 4: Modern Warfare (2007)   (Art)
Call of Duty 2: Game of the Year Edition (2006)   (Art)
Call of Duty 2 (2005)   (Art)
Call of Duty 2 (Collector's Edition) (2005)   (Art)
The Lord of the Rings: The Battle for Middle-Earth (2004)   (Artists)
Command & Conquer: Generals (2003)   (Additional Models by Mythos Studios)
Command & Conquer: Generals - Zero:Hour (2003)   (Additional Art)
Catz 5 (2002)   (Lead Artist)
Star Wars: The Clone Wars (2002)   (Artists)
 

Video/Cinematics

Call of Duty 2 (2005)   (Models)
Call of Duty 2 (Collector's Edition) (2005)   (Models)
 

Thanks

Command & Conquer 3: Tiberium Wars (2007)   (The team would like to thank their family and friends. Without their support, this game would not have been possible)
The Lord of the Rings: The Battle for Middle Earth II (2006)   (The team would like to thank their family and friends. Without their support, this game would not have been possible)
 

Other

Call of Duty 2: Game of the Year Edition (2006)   (Models)
 


Developer Biography

Richard Smith started at Infinity Ward in 2004. Previously, he was an artist on Lord of the Rings: Battle for Middle-Earth, and Petz 6. Richard studied at the School of the Museum of Fine Arts in Boston. Richard enjoys long walks on the beach, cuddling, and high-poly modeling.

Last updated: Jan 01, 2006