Mark Long

Developer BIO

Mark Long is a graphic novel writer, game designer and movie producer, and the Co-CEO of Seattle-based Zombie Studios.

Prior to founding Zombie, Long had a Research and Development career that spanned three laboratories: the Sarnoff Research Center, the University of Texas Institute for Advanced Technology, and General Dynamics' Combined Arms Systems Engineering Laboratory. While at Sarnoff, Long and his partner Joanna Alexander led a team that developed a game console for Hasbro.

Long has served on the GDC Serious Games and University of Washington Games advisory panels and a number of technical advisory boards and government committees including Silicon Graphics, the National Science Foundation and the University of Washington Human Interface Laboratory.

Long received his BS at the University of Texas, where he also received his commission in the US Army. He retired with the rank of Major and is the recipient of the Army's Meritorious Service Medal.

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Games Credited
Close Quarters Conflict (2006), Groove Games
World War II Combat: Iwo Jima (2006), Groove Games
World War II Combat: Road to Berlin (2006), Groove Games
Combat: Task Force 121 (2005), Groove Games
Shadow Ops: Red Mercury (2004), Atari, Inc.
Delta Force: Task Force Dagger (2002), NovaLogic, Inc.
Alcatraz: Prison Escape (2001), Activision Value Publishing, Inc.
Spec Ops: Covert Assault (2001), Take-Two Interactive Software, Inc.
Spec Ops: Ranger Elite (2000), Take-Two Interactive Software, Inc.
Tom Clancy's Rainbow Six: Covert Ops Essentials (2000), Red Storm Entertainment, Inc.
Spec Ops II: Green Berets (1999), Ripcord Games
Spearhead (1998), Interactive Magic
Spec Ops: Rangers Lead the Way (1998), Ripcord Games
Zork Nemesis: The Forbidden Lands (1996), Activision Publishing, Inc.
ZPC (1996), GT Interactive Software Corp.
Ice & Fire (1995), GT Interactive Software Corp.
Locus (1995), GT Interactive Software Corp.
Pitfall: The Mayan Adventure (1995), Activision, Inc.
Spear of Destiny (1992), FormGen, Inc.
 

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